Jonathan Strange (
kingsroads) wrote in
usir2019-01-14 09:47 pm
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[open] don't you want to come with me?
Character(s): anyone who wants to go poke some bones
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
Jonathan Strange | ota!
Sure, this place is a little odd. That shrine inside the dragon is damn odd, and Strange makes a note to examine it more later. But there's still so much here that he can explore, that he wants to take note of and try and use to help out his hypotheses and theories about the true state of the dragons.
At the moment, some of the runes have his attention. He frowns a little, looking at one of the dragons ribs, as he scratches a few things down in the small notepad he brought. "It looks like an anti-necromancy rune," muses the man who's got a solid chunk of experience with these sort of things thanks to his own work in necromancy. Strange is talking aloud, possibly disturbing someone's conversation, possibly just talking to himself. "But why the hell would they put it on the dragon? Surely it would take more magic than your average sorcerer just to even attempt to raise the damn thing."
a case of the jitters
The longer they remain here, the more on edge Strange gets. Which...is odd. Rationally speaking, he shouldn't be on edge. It's just a skeleton. Nothing more. But the behavior of his animas, the anti-necromancy runes all around the place, and the fact that once, he could have sworn he saw something familiar and shadowy out of the corner of his vision, are all adding up together to put Strange a little on edge. Okay. Maybe this place is haunted.
So, he walks up to someone else in the science party. His animas is in his hands: Bell, the hare, is trembling, nose wiggling every few seconds, eyes darting around as if she was scared something might get her. "Perhaps there is some validity to the idea of this place being cursed," he admits.
oh you know which one
who's ready to ARGUE ABOUT NECROMANCY
ONLY THESE TWO
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and thus, strange spams the hell out of poor alucard's inbox
NEW D20 WHO THIS
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good to wrap it up here?
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nerds
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Rocket | OTA
Lylla clings to his leg even more determinedly than usual, his brave otter animas reduced to a clinging second shadow within an hour. Every now and then one of his clawed hands reaches down to stroke her fur before he moves again. He ends up posting up on top of the dragon's skull on his hands and knees, tail flicking about behind him. Lylla's tiny webbed paws are gripping the fabric of his tunic as he scratches at the bone with his claw, clearing away clay to reveal the whitish-beige beneath.
It's real bone, at least, not just some sculpture someone put there to trick them, and that's a reassurance.
"We should just blow the whole thing up. Get rid of it once and for all." He mutters, his shoulders tense as he jerks his head to look out past the dragon's sights. Just one of the horses tossing its mane, but he had thought for a moment it was a very different horse. He grits his teeth, shoving away thoughts of the silent specter from the shadow realm and stands up, brushing dirt from his hands. Lylla startles and shoves herself between his legs, curling up around his feet like a frightened mouse and he drags a hand down over his muzzle with a groan.
"There's nothing here. Look. We can see for miles. What's gotten into you?" His snap of frustration with her helps to mask and distract from his own uneasiness at least.
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best friends
they get along so well
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