Jonathan Strange (
kingsroads) wrote in
usir2019-01-14 09:47 pm
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[open] don't you want to come with me?
Character(s): anyone who wants to go poke some bones
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
no subject
...And what happens when it becomes empty?
That, she doesn't wish to dwell on, so she turns her gaze back to the rib with its marks.
"One would have to be powerful to do this as well, no?" Anti-necromancy runes. Either it's strength, or stupidity. But--she circles around Strange and runs her fingers along the small shrine. She can sense the magic wrapped around the flowers--if this place is powerful, then it would attract those in kind. Like calls to like, she's learned. "Sentimental. I haven't been alive in this time long enough, but I know that there are a great many who lack the love this individual has for Epithymetikon."
no subject
Thankfully, Dany's questions about the anti-necromancy runes distract him and get his mind off of that. He can't help but give her a wry smile at her statements. "It's either sentimental or scared. All in all, I'd prefer sentimental." He takes a few steps back, to get a better view of the shrine from afar.
"I wish this time had more love for the dragons. To think that one person, or a group of people, loved them enough to preserve their remains and honor their presence is reassuring."