Jonathan Strange (
kingsroads) wrote in
usir2019-01-14 09:47 pm
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[open] don't you want to come with me?
Character(s): anyone who wants to go poke some bones
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
no subject
What Alucard has really been saying is that he hates being back from the dead and wants whoever is responsible to go right to Hell, but there's been the note of this is also very irresponsible in there. Somewhere. Hidden under the far more obvious anger.
He's done here, as far as the work of drawing the alter and all it's offerings go. Alucard is careful as he begins to exit, the rib bones suddenly feeling as if the gaps between them are thinner. Harder to fit through. (They aren't, of course, it's just a trick of the light.)
no subject
That being said, about halfway through their exit, Strange gets distracted (surprising no one) as his eyes catch one of the runes via a glimpse of the light. "You go ahead," he says, with a slightly dismissive hand gesture. "I want to quickly copy this one."
no subject
"By all means."
Alucard's content to declare the first part of his own work done for now. There will be an hour or so to look at all the information copied down, to ruminate on it in full, and then let all theories and concepts flow forth. Strange can have his runes and time alone with the bones now.
good to wrap it up here?