Jonathan Strange (
kingsroads) wrote in
usir2019-01-14 09:47 pm
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[open] don't you want to come with me?
Character(s): anyone who wants to go poke some bones
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
no subject
"Any sort of parting the sea to access the skeleton would be noticed by those on shore. I'm certain there's magic somewhere to let someone breathe underwater, though I've no idea how it would actually work. There are merfolk, but I've only heard stories about them."
Strange trails off, putting a hand to his chin in thought as he mulls over the options.
no subject
Merfolk may well have their own stories about the dragon too. "They'd be interesting sources, but finding spellwork for an underwater expedition would doubtlessly be easier. Mind, knowing the depth of the water around the skeleton would help too."
No one wants to be the person who discovers and dies of the bends. Alucard folds his arms, and his fingers drum against his upper arm.
"There's too many options to consider in such a case, and it all requires overcoming the obvious element."
no subject
"I suppose this means I need to start researching for a way to breathe underwater. I don't want my studies to end here."
Though how the hell would he start crafting that spell in the first place?
no subject
He's trying to get the sketch of the shrine as quickly as possible. Being so deep within the bones of a dragon is starting to add a touch of nerves that he does not care for, but accuracy, that's still more important than anything else. He has most of it done, that's the blessing.
"The one that's up in the mountains, I presume, will be something you will be waiting to explore until the winter is past?"
no subject
He also starts sketching the shrine. In comparison to Alucard's, Strange sketch isn't as detailed and focused as his sketches of the runes are: it's very loose, with little notes saying what something is to help hide the fact that his drawings are that rough.
"I will. It'll be easier to make the trek up there once summer's hit. You're welcome to join, of course. I suspect you're as interested as I am."
no subject
The equipment thing? That's not a knock on Strange, but on Alucard himself. He has never felt so underprepared for this kind of work in his life, and while it might not show, he feels it keenly. Really, a stick to measure and not much else? Embarrassing.
"At any rate," Alucard continues, eyes going down to the page to ensure that he's satisfied with the sketch in his hand. "This is a good first study. Certainly enough data to work from."
no subject
"It's enough data for me as well," Strange nods, as he finishes his quick, slightly sloppy, sketch of the altar. "I'll probably go back to Didymos to start my research, but I suspect I'll start it within a week or so."
He closes the notebook and idly puts his pencil behind his ear before giving Alucard a wry little smile. "Of course, we could always split the list with regards to the appropriate equipment. You grab the brushes and the picks, I'll grab the trowels and the probes."
no subject
Save yourself that nightmare, Strange. There are better things to fight about than brushes and trowels.
Alucard takes a few more moments to finish up, and when he does finish, he holds the work up in the low light. His own ability is more draftsman like, and while it isn't a fully technical drawing what he has, it is a rather good rendition of what's in front of them. He's satisfied, and so Alucard finally rises to his feet.
"There's business I need to attend to in Krimnos and I expect to be there for a time."
no subject
Going back to Krimnos...out of all the cities, that's the one that Strange has explored the least. Idly, he wonders what that place is like before he forces himself back on topic. "Thank the gods for the couriers then," Strange continues, tapping the side of a messenger bag where his courier currently sits. "They're odd little things but damn useful for keeping in touch."
And they mean that even when Alucard is in Krimnos, Strange can continue to bug him and inevitably argue about any new discoveries made.
no subject
"I may not respond immediately, depending."
Which is as much of a heads up for Strange as permission for Alucard himself to ignore the world for a few hours or days if he needs to process whatever happens next. He doesn't know the half of it, who predicts a giant pit with a dragon in it, but Alucard can make a few confident guesses about how wild the world is.
"Which is not personal to you," he then clarifies. "The business is simply taxing."
And dealing with Strange requires an awful lot of patience, which is personal.
and thus, strange spams the hell out of poor alucard's inbox
Needless to say, patience isn't one of his virtues.
"If the academics of this time are anything like the ones in ours, I doubt I'd be able to talk to you in the library to begin with." There's a wry smile on his face as he talks. What's the use of being in a profession if you can't shade it or make fun of it from time to time?
NEW D20 WHO THIS
"Most likely not," he agrees. "Unless there are new visitor policies, which would be a very nice and useful change. Something like paying a fee for library access, either on a monthly or yearly basis."
He knows he won't be so lucky, and that means the work must be split up.
no subject
"If that happens, I'll need to find a stable job. At the moment, I've just been taking odd jobs here and there to get by." Which has been working well enough for food, board, and supplies, but wouldn't work well for regular monthly fees or anything that wasn't basic hand to mouth existance.
no subject
It's an inelegant way to say same. Alucard knows that the concept will be impossible for a long while more, and he cannot say that it is a fact he cares for. A home city, that is the first thing that can be focused on. His family's estate is too far from the center of Krimnos, and so that means setting up within those borders first.
"That, I imagine, is part of the curse of these new natures of ours."
no subject
"You'd think whoever revived us would pay more attention to things like that," Strange complains, making a little hmmph noise as he does so. "Frankly, it's irresponsible to bring us all back and set us loose on the world like this."
And this is coming from someone who's super irresponsible to begin with! Strange is well aware that if he thinks something is irresponsible, it must be hilariously irresponsible.
no subject
What Alucard has really been saying is that he hates being back from the dead and wants whoever is responsible to go right to Hell, but there's been the note of this is also very irresponsible in there. Somewhere. Hidden under the far more obvious anger.
He's done here, as far as the work of drawing the alter and all it's offerings go. Alucard is careful as he begins to exit, the rib bones suddenly feeling as if the gaps between them are thinner. Harder to fit through. (They aren't, of course, it's just a trick of the light.)
no subject
That being said, about halfway through their exit, Strange gets distracted (surprising no one) as his eyes catch one of the runes via a glimpse of the light. "You go ahead," he says, with a slightly dismissive hand gesture. "I want to quickly copy this one."
no subject
"By all means."
Alucard's content to declare the first part of his own work done for now. There will be an hour or so to look at all the information copied down, to ruminate on it in full, and then let all theories and concepts flow forth. Strange can have his runes and time alone with the bones now.
good to wrap it up here?