Jonathan Strange (
kingsroads) wrote in
usir2019-01-14 09:47 pm
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[open] don't you want to come with me?
Character(s): anyone who wants to go poke some bones
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
Status: Open
Location(s): Epithymetikon's fall
Date(s) heading out on the 13th. however, the time at the skeleton can be as long or as short as people want.
About: What's up with that skeleton anyway? Time for everyone to find out.
Warnings: creepy magic nonsense
As the party approaches the skeleton, it becomes apparent as to why there are cursed rumors. No animals can be found near the skeleton: horses and animases both start to get a little uneasy and skittish the longer they remain near the skeleton. The dragon's great mouth is held open, as if by magic. At the back of the dragon's rib cage lies a shrine, the contents of which are magically preserved. All in all, it's a very creepy sight.
Still, the exploration party came here for a reason. Might as well get some magical analysis in before the behavior of the horses and animases force people to turn back.
( ooc: Feel free to make your own starter and tag around! Here is information about the gravesite itself as well as some ""fun"" things that might happen, should your character use some magic + be the dingus who decides to do necromancy. Feel free to have your character notice any/all of these in their explorations. )
no subject
When Alucard speaks again, he perks up and looks over at the dhampir. Earlier studies made of the bones? Well, that's something he was interested in as well, it would be easy to fill him in on what had happened. Strange nods. "That should be simple enough. I'll make certain to keep you in the loop."
He pauses a moment before continuing. "Likewise, if you find anything of note in any black market contacts, I'd like to know as well. We can cover more ground together than separately."
no subject
The world, after all, has come so far. There is such a greater demand for the things that drive progress, or so Alucard can imagine. Spells and metal and all the things needed for airships and all the other technology that has followed in the wake of the dragons' death. More money for stolen plans and patents, the things that could make a man well and truly rich.
His study of the claws is completed for now. Alucard rises with all of his papers in hand, and then walks past Strange in full.
"I'm going further in."
no subject
"Then I'll join you. My eyes are getting tired of looking at runes anyway." He says, knowing full well that he'll end up looking at runes again to finish sketching where he left off.
no subject
Shadows are strange inside of a rib cage, sunlight coming in and out at the strangest angles. To think the pattern as something like prison bars doesn't feel right, but the thought still stirs in Alucard's head. He's careful as he goes over the ground, and he stops to peer at the interior side of one of the ribs.
"The runes seem to be repeated on the inside as well," he observes before moving onwards, back and back towards the shrine. He touches nothing. Notes the play of shadows and the creeping sense of...something...that's been weighing him down the longer that he's been at this site. (He'll mention it to Trevor. The Belmont will doubtlessly have some opinions on this.)
Shrines come in so many shapes and sizes. This one is defined by the space it is housed in, and for a few moments, Alucard stands there observing the whole of it. There's dust. Dust and food that is fresh as anything. Magic, naturally, and so his attention goes to the dust. Runs his finger over it.
"This can't be more than a few years' accumulation at most."
no subject
That's enough clarification. He turns his head away from the runes and takes a few steps towards the shrine. He makes the same assessment. Food that's covered in dust but still perfectly preserved? Obviously magic. And he wants to figure out what kind it is. So Strange, like the impulsive dingus he is, reaches over to the offerings on the shrine itself. He goes to pick up the candle..but as his fingers touch the outside of the thing, Strange moves his hand back in surprise. "The candle's still warm."
This has gone from 'interesting preservation magic' to 'very interesting preservation magic.' And so, Strange starts murmuring a few spells, as he tries to divine the nature of what exactly this magic is.
no subject
Because if it isn't, then that says something about collaboration here on these old bones. A dragon cult, maybe, and Alucard doesn't like that combination of words at all. It's a nasty feeling that swells up with the thought alone, and he'd thank it to go away.
Alucard's instinct, as Strange goes to touch the stuff is to try and slap his hand away. It should go without saying that one shouldn't touch the suspect and concerningly preserved material and yet here he is. Thank some god for warm candles to prove that that's a shitty idea.
The minute that Strange starts murmuring spells is the second Alucard starts to back up. His assumption is that something will happen, and if something is nasty, he wants to be out of range for it.
no subject
Thankfully, nothing happens. Mostly because Strange was trying to break the enchantment and, the more he throws his magic against it, the more he realizes just how strong this preservation magic is. And, as his magic hits some other enchantments, the more Strange realizes that preservation magic isn't the only thing here.
The spell muttering lasts for a solid ten to fifteen seconds before Strange stops muttering, drops his hands, and frowns. "The preservation magic is obvious. What's less obvious is that the magic itself is a damn solid spell...and also that the objects themselves are cursed. I'd recommend not taking any of them with you for further study."
Says the person who was straight up about to take one of them with him for further study.
no subject
Alucard rolls his eyes for effect. It is good to know what magic is in place, but he wasn't the one about to cast magic willy nilly. Or just yoink one of the candles for the hell of it.
Mollified by the lack of danger though, Alucard does step forward again, ready to at least sketch out the scene before declaring this part sufficiently explored.
"Are the cursed nature of the objects a part of the spell work or a byproduct?"
no subject
And, based on how creepy this whole environment is, Strange isn't sure how much longer he'll be staying. Poor Bell seemed anxious as hell and, at least for him, her priorities took preference over the days worth of investigation he wanted. At the moment, the hare is sitting near the edge of the cavern, too anxious and wound up to walk in it any further.
"I do wonder...one of the dragons is buried at sea. Do you think there's a shrine like this inside him as well?"
no subject
A spell like that requires a skilled caster, and Alucard has no desire to meet them. Anyone clinging so fiercely to dragons like this is someone he has zero desire to deal with in the first place.
He would consider it a small wonder that he's getting along with Strange at all right now, but there's something about the ponderance of theory involved that eases everything else along.
"Possibly. But you'd need a very different way of accessing the skeleton."
no subject
"Any sort of parting the sea to access the skeleton would be noticed by those on shore. I'm certain there's magic somewhere to let someone breathe underwater, though I've no idea how it would actually work. There are merfolk, but I've only heard stories about them."
Strange trails off, putting a hand to his chin in thought as he mulls over the options.
no subject
Merfolk may well have their own stories about the dragon too. "They'd be interesting sources, but finding spellwork for an underwater expedition would doubtlessly be easier. Mind, knowing the depth of the water around the skeleton would help too."
No one wants to be the person who discovers and dies of the bends. Alucard folds his arms, and his fingers drum against his upper arm.
"There's too many options to consider in such a case, and it all requires overcoming the obvious element."
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"I suppose this means I need to start researching for a way to breathe underwater. I don't want my studies to end here."
Though how the hell would he start crafting that spell in the first place?
no subject
He's trying to get the sketch of the shrine as quickly as possible. Being so deep within the bones of a dragon is starting to add a touch of nerves that he does not care for, but accuracy, that's still more important than anything else. He has most of it done, that's the blessing.
"The one that's up in the mountains, I presume, will be something you will be waiting to explore until the winter is past?"
no subject
He also starts sketching the shrine. In comparison to Alucard's, Strange sketch isn't as detailed and focused as his sketches of the runes are: it's very loose, with little notes saying what something is to help hide the fact that his drawings are that rough.
"I will. It'll be easier to make the trek up there once summer's hit. You're welcome to join, of course. I suspect you're as interested as I am."
no subject
The equipment thing? That's not a knock on Strange, but on Alucard himself. He has never felt so underprepared for this kind of work in his life, and while it might not show, he feels it keenly. Really, a stick to measure and not much else? Embarrassing.
"At any rate," Alucard continues, eyes going down to the page to ensure that he's satisfied with the sketch in his hand. "This is a good first study. Certainly enough data to work from."
no subject
"It's enough data for me as well," Strange nods, as he finishes his quick, slightly sloppy, sketch of the altar. "I'll probably go back to Didymos to start my research, but I suspect I'll start it within a week or so."
He closes the notebook and idly puts his pencil behind his ear before giving Alucard a wry little smile. "Of course, we could always split the list with regards to the appropriate equipment. You grab the brushes and the picks, I'll grab the trowels and the probes."
no subject
Save yourself that nightmare, Strange. There are better things to fight about than brushes and trowels.
Alucard takes a few more moments to finish up, and when he does finish, he holds the work up in the low light. His own ability is more draftsman like, and while it isn't a fully technical drawing what he has, it is a rather good rendition of what's in front of them. He's satisfied, and so Alucard finally rises to his feet.
"There's business I need to attend to in Krimnos and I expect to be there for a time."
no subject
Going back to Krimnos...out of all the cities, that's the one that Strange has explored the least. Idly, he wonders what that place is like before he forces himself back on topic. "Thank the gods for the couriers then," Strange continues, tapping the side of a messenger bag where his courier currently sits. "They're odd little things but damn useful for keeping in touch."
And they mean that even when Alucard is in Krimnos, Strange can continue to bug him and inevitably argue about any new discoveries made.
no subject
"I may not respond immediately, depending."
Which is as much of a heads up for Strange as permission for Alucard himself to ignore the world for a few hours or days if he needs to process whatever happens next. He doesn't know the half of it, who predicts a giant pit with a dragon in it, but Alucard can make a few confident guesses about how wild the world is.
"Which is not personal to you," he then clarifies. "The business is simply taxing."
And dealing with Strange requires an awful lot of patience, which is personal.
and thus, strange spams the hell out of poor alucard's inbox
Needless to say, patience isn't one of his virtues.
"If the academics of this time are anything like the ones in ours, I doubt I'd be able to talk to you in the library to begin with." There's a wry smile on his face as he talks. What's the use of being in a profession if you can't shade it or make fun of it from time to time?
NEW D20 WHO THIS
"Most likely not," he agrees. "Unless there are new visitor policies, which would be a very nice and useful change. Something like paying a fee for library access, either on a monthly or yearly basis."
He knows he won't be so lucky, and that means the work must be split up.
no subject
"If that happens, I'll need to find a stable job. At the moment, I've just been taking odd jobs here and there to get by." Which has been working well enough for food, board, and supplies, but wouldn't work well for regular monthly fees or anything that wasn't basic hand to mouth existance.
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It's an inelegant way to say same. Alucard knows that the concept will be impossible for a long while more, and he cannot say that it is a fact he cares for. A home city, that is the first thing that can be focused on. His family's estate is too far from the center of Krimnos, and so that means setting up within those borders first.
"That, I imagine, is part of the curse of these new natures of ours."
no subject
"You'd think whoever revived us would pay more attention to things like that," Strange complains, making a little hmmph noise as he does so. "Frankly, it's irresponsible to bring us all back and set us loose on the world like this."
And this is coming from someone who's super irresponsible to begin with! Strange is well aware that if he thinks something is irresponsible, it must be hilariously irresponsible.
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good to wrap it up here?