usirmods: (Usir)
Usir Mods ([personal profile] usirmods) wrote in [community profile] usir2018-12-01 07:47 am

Event #1: The Big One

๐Ÿœ™ Bottomโค› Navigation
The Awakening
๐Ÿœ™ Awakening the Heart Warnings: Injury, Blood, Death
You are awakened from death by a cloaked figure. The sky is thickly choked by dark storm clouds, but it's growing darker. Sunset is approaching and you know you are far from any of the kingdom cities. It is only once you find your feet that you notice your new tunic adorned with the colors of one of the three kingdoms. It might not be something you remember wearing, but you're about to be thankful for the extra fabric as the first drops of rain begin to fall, hitting you hard and heavy.

You won't survive a night out on the marsh flats during a storm. The weather out here is violently unpredictable and it's freezing cold to boot. Your breath escapes in a cloud in front of your face and a shiver runs through you as your feet sink further in the muck of the marsh. You need to find somewhere to go while you sort out what has happened to you.

Atrรณmitos is the closest city to where you are now. You know these marshlands are part of their kingdom. Whatever side you might have been on for the war a simple analysis of the circumstances and surroundings you find yourself in make one thing clear. If you want to survive the night, Atrรณmitos is your only hope. The chill in the air makes it very clear this is winter and the other kingdoms are much too far to make in so little time.

You will have to sludge your way across the muddy, icy marshlands and avoid getting trapped in the thick, deadly mud pits to get there but survival instincts instill a sense of urgency in your movements. You can pillage rusty weapons from the partly to mostly mud-buried skeletons of fallen soldiers on your way, but you had better keep a brisk pace if you want to survive the night. Take care not to grab a living body if you are grave-robbing.
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๐Ÿœ™ X Marks the Spot
Night falls as you approach the outskirts of what used to be Atrรณmitos. In the poor light of dusk you can make out just enough to know that something is off about the silhouette of the great city, but you shrug it off to the exhaustion crashing down on you. Your limbs are heavy, your clothing drenched and thick with mud that is hardening in the biting cold. You are finding it hard to keep your eyes open and your limbs moving.

Just across a bridge over the river is a large inn. The building is enticing, alive with the sounds of music and life. Light is twinkling from lanterns and candles in its windows, reminding you of warmth.

You give the vanishing city silhouette in the distance one more look before it fades from view, swallowed by the approaching darkness. You will never make it to the city before the heavy black of a densely-clouded night cloaks your vision and strands you to stumble blindly across the uneven land and broken paths.

It's too risky.

You turn for the inn, knowing you have no coin to pay your way, and enter. The portly halfling woman at the bar catches sight of your muddy tunic and drenched form and heaves a heavy sigh, setting aside the flagons she had been cleaning to cross the inn and meet you at the door.

"Another one, eh? I don't suppose you have even a handful of silver either?" She clucks disapprovingly, but there is warmth in her expression as she reaches a hand up, offering you a clean, dry towel. It is small, barely enough to dry your face, but it is a gesture of kindness.

"Strange times, this. The lot of you are going to run us dry at this rate. Go on then, get yourself over to the fire. Alphie will bring you a flagon of mead and a bite to eat." She points a finger accusingly, stopping any efforts to speak. "And don't you be causing any trouble now. We have rooms enough to spare but you'll be sharing. Beggars can't be choosers. I don't want to hear a word of complaint or excuses. Shoo. Off with you."

She doesn't wait for a reply, gesturing toward the large fireplace where a few strangers in similar dress and state to your own are talking over large flagons and bowls of something warm and savory-scented.

A teen halfling brings you a bowl and flagon of your own once you find a seat, the smell of a hot and hearty mushroom stew greeting your senses. He also hands you a key fished from his pockets once you've taken your food and drink.

"Mum says she expects you to help with chores in the mornin'. Don't be fightin' or she'll sick Boris on you." With that he leaves, heading back toward a massive beast of a saint bernard that sits by the bar. It maintains eye contact for a period before snorting and walking off after the boy.

The heavy brass key in your hand goes to a room on the upper floors of the inn, a tag with the room number attached to the ring of it. Chances are you won't be alone when you turn in for the night, but there will be clean linens, a towel, and a fresh tunic and pair of pants in something near your size atop them. It isn't perfect, but it's something.

The skies are clear in the morning and the ground is covered in a thin layer of fresh snow. True to the boy's word, Gilly, the woman from the night before, gives you a task in the morning. There are a number of chores, from tending to the sheep or pigs, shifting hay in the barn, cooking breakfast, dishes, doing laundry, or cleaning up the inn. Whatever the task, when you finish it she gives you a bowl of something warm to eat and she thanks you for your help around the inn. You are given the offer to stay so long as you keep doing chores to pay your way.
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๐Ÿœ™ Awakening the Soul
You leave the inn, but before you can make much progress toward the city a strange sensation overtakes you. It feels like the pull of a magical compass, persistent and steady. The vial you picked up from the battlefield grows cold. It feels like ice against your skin. As the warmth fades from it, it also fades from you. Nothing warms you, not fire, furs, or even the false warmth of alcohol. With the cold comes pain as old injuries begin to appear on your skin, slowly growing worse over time. Succumbing to the pull you stumble back to the battlefield you came from, back across the frozen marshlands. The spot you rose from is untouched by the ice of frozen rain, the grass there still a vibrant green.

Something strange is happening.

With your animas now close to you and a device in your hand or pocket, you realize the sky has turned menacing once more. The dark clouds of the previous day have choked out the blue skies again and thunder rumbles, approaching at a fast pace. The storm crashes above you. Lightning cracks across the sky and thunder follows it. The weather has warmed enough that rain is falling once more and the hair on the back of your arm stands on end from the electricity in the air.

You should get going.
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๐Ÿœ™ A City Under Siege. Warnings: Warfare, Death
As you return to the city that used to be Atrรณmitos you quickly realize something has changed. Fires burn around the outskirts of the city. A skirmish has broken out and bulky knights in golden tunics are clashing with a band of fur and leather-clad red orcs, their faces painted with black and white colors of war. The sound of battle is familiar, and the orcs are pushing the city's defense back.

There are a number of options before you. You could take advantage of the chaos and join the attack or loot the market. You could assist the defenders in fighting off the orc pillagers. You could slip by into the city and help the people trying to get away from or stop the fires. Or you could just find a local tavern, get a drink, and wait out the battle while you try to make sense of the city's vastly different appearance.

Eventually, the defenders manage to beat back the attack and the fires are all extinguished. A crew of volunteers helps to move the bodies out of the city to waiting pyres. Anyone who manages to insert themselves into the crew could easily pilfer some weapons, items, or coin from the bodies. Post-attack the city returns to normal surprisingly quick, these attacks are common for the wall-less city.

As night approaches, fires are lit on the outskirts and the city defenders start their nightly patrol. The temperature drops and the rain and thunder turns to snow. Winter is finally here.
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๐Ÿœ™ Divided We Fall.
In the aftermath of the orc attack the smoke clears and rumors spread faster than fire through the city's streets and taverns. The general consensus is the orcs were after something or someone, but what? That depends on the rumors you hear, and which ones you choose to believe. The city is alive with whispers and theories while attempts to strengthen defenses and repair the damages are underway.

Several things become clear in the aftermath: The Skywhale, the airship meant to travel between the City of the Free Peoples and Didymos has been badly damaged, sabotaged and grounded in the orc attack. People in the know about these sorts of things are saying it looks like it will take at least a week or two to be repaired.

Winter's first harsh breath has stopped Krimnos' airships as well. The sudden and severe temperature drop in the mountains and the high risk of avalanches has grounded their ships temporarily. As a result, the City of the Free Peoples has effectively been cut off from the other cities. No one seems certain for how long, only that assistance will not be coming soon.

And perhaps of more concern than any of this: the orcs are still out there, not far from the city, and they seem to be preparing for a second assault.
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๐Ÿœ™ A Mysterious Message.
Some time during the chaos a message arrived to your courier. After finding someone who knows what the device is or some tinkering and exploration of your own you discover how to view the thought message it holds and what you find only adds to your confusion. Your message differs depending on your allegiance:

Yearning:
Do not forget why you are here.
It is within your grasp now. You need only to claim what is yours.
Hold strong and show no fear.
-Epithymetikon


Devotion:
Burn bright in the dawn where your suns set.
Your sacrifices will not be forgotten. Your efforts will not be in vain.
Your soul will follow where your heart leads it.
-Thymoeides


Reason:
There is an answer for every question.
The truth will not find you. You must seek it for yourself.
Do not lose sight of what you seek.
-Logistykon
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๐Ÿœ™ It bites, it burns, it yearns and yearns. Warnings: Warfare, Death, Suicidal Orcs
Snow continues to fall thick and heavy, coating the land in layer after layer of dense, wet, white until a foot of snow coats the plains and lowlands. It seems winter has arrived eagerly on time this year.

Small raiding parties of orcs continue attacking the city periodically from different directions. The raiding parties never contain more than a dozen orcs and the attacks rarely last more than an hour. Fires are set, lives are lost, and the orcs vanish once more, their tactics and chosen locations unpredictable.

A bounty is issued against the orc tribe, city-wide and open to all. Gold and silver are offered for any information gathered on the orcs and a much larger purse for any who bring back one of the orcs responsible, alive. No simple task as these orcs would sooner die by their own blades than be taken captive.

The city is on lockdown, the airships are not coming or going, and city defenses are on high alert. The city's guards are recruiting anyone who is willing and able to help put out fires, fight the orcs, repair damage, offer their weaponry, their magical aid, or their healing talents to the effort. It is made known across the city that all who can help will be compensated in coin, and possibly other rewards, by Captain Lykos himself.
๐Ÿœ™ Topโค› Sources: 1 2 3 4 & 5 6 7
brooches: (pic#12664505)

[personal profile] brooches 2018-12-10 08:49 pm (UTC)(link)
Then there's nothing left. It was abandoned as quickly as it was taken.

[ Billie succeeds in twisting Elizabeth's inquisitive expression into one of disgust and shock. The bluntness, while she knows was not a kindness to her, still... hits home. The poor and unfortunate ones who were caught into this damn brawl.

Elizabeth steps outside of the kitchen storeroom, her eyes adjusting to the dim light and ears cluing in on the sudden crash of glass coming from upstairs riiiiight when Billie confirms otherwise. ]


What was that?

[ Of course, Elizabeth stops from her gaze towards the stairs leading up, focusing on the seabird.

It seems she had one to deal with as well... She keeps that little bit quiet, for now. ]
redwhaling: icon: <user name=dragonshoard> (002; i never had to compromise)

[personal profile] redwhaling 2018-12-13 06:19 pm (UTC)(link)
A problem. [ Billie says that after pausing in perusing the inn's bottles and looking up, brow furrowed. She's quiet again after that, listening to the inevitable shuffle of feet upstairs. ] Guess I spoke too soon.

[ That said, she's easing her way back away from the bar and towards the stairs, sword coming back up defensively. ]

Stay there. I'll take a look.
brooches: (Default)

[personal profile] brooches 2018-12-19 02:39 pm (UTC)(link)
[ There's a narrowed expression soon after โ€” Elizabeth should know better. She should keep herself planted and wait for the go-ahead, but something gnaws at her. An impatience? A sense of togetherness with this very clear stranger? Elizabeth shakes her head โ€” ]

I'm not staying here alone. So โ€” so lead the way and I'll follow.

[ Please admire her stupidity as endearing? ]

What if it was someone escaping? Or โ€” or merely a survivor being indiscreet?

[ yeah about that. Don't worry, there's only an animas awaiting them. ]
redwhaling: icon: <user name=dragonshoard> (002; i never had to compromise)

[personal profile] redwhaling 2018-12-22 12:17 am (UTC)(link)
Suit yourself. No idea who or what it is but I guess we're about to find out.

[ Billie won't argue, even if that's going to be obnoxious. If something or someone dangerous is up there, she doesn't need a skittish satyr at her back, but she isn't really going to waste time talking her out of it, either. Just adapt, she supposes, and turns to head up the stairs.

She moves as soundlessly as possible, avoiding the steps that creak by some second nature training at silence has drilled into her over and over again. Won't really matter much with Elizabeth following her up but whatever. When nothing ambushes her at the top of the steps, it's onward to the first door, which she reaches out to push open with the tip of her sword.

Slowly, it'll creak open.

When all she finds is another bird, it'll be pretty damn funny, but they've got to find the damn thing first.
]
brooches: (pic#12664506)

sorry for the delay! holidays kicked by ass

[personal profile] brooches 2018-12-28 03:04 pm (UTC)(link)
[ Elizabeth was selfish in her desire to get involved. To see herself what was causing the noise instead of cowering in fear. The fear knots in her stomach, but she pushes on. The stairs lead them up and she tries to stay a safe distance, allowing Billie to move without worrying of bumping into her.

When the door creaks open, glass scatters against the ground and a few stray feathers. Before any investigation can occur, the songbird bursts from the shadows with a flurry of motion โ€” its course set towards Billie and Elizabeth.

The satyr's annoyance is clear as the songbird flutters and dives at Billie โ€” enough for Elizabeth to plead. ]


Y-You were suppose to be outside! Shoo! Leave!
redwhaling: icon: <user name=dragonshoard> (012; can't tame these lions inside)

not a problem, they kicked my ass too

[personal profile] redwhaling 2018-12-30 07:54 pm (UTC)(link)
[ Okay, a little bird was not what she expected. She can't even imagine something that small making such a racket and yet, here they are, with just that. While a songbird is hardly a threat, it's a reflex to raise an arm and try to swat the damn thing out of the air when it dives at her.

Not dangerous, sure, but she also doesn't want it scratching up her face. That's just annoying.
]

Hey, back off!