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The Calm Before the Storm Mini-Event
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π By the Sea | |
With the return of life to the bay the waters are once more shimmering, flashing, rippling and splashing with all manner of sea life. Dolphins perform acrobatic leaps and dances out in the deeper waters, fish dart in and out of the waves, following them to the shore and retreating with them. Near the Sunset Gate leading out into the Glass Sea the waving sail fins of small sea serpents or hunting flying fish can be seen breaking the surface before disappearing into or out of the bay.
The docks of Didymos are loud with cheerful songs and shouts as fishermen and merchants work together to load or unload the Didymos fleet of fishing ships, and the sudden influx of fish causes the previously quiet, hungry city to erupt back into vibrant life practically overnight. As Didymos dives back into renewed daily life, spectators observe the city from the edges of the bay, sneaking closer to shore in the hours of dusk and dawn, studying the people and the boats but not interfering unless specifically engaged. If those who encounter them react with hostility, the merfolk respond in kind, attacking with water magic, spears, or weighted nets and throwing weapons made of lashed-together shark teeth. If they do not sense hostility, however, they quietly and curiously mimic the actions, facial expressions, and rough sounds of those who make eye contact or try to speak to them. | |
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π Return to Einjar Preparations | |
After the volunteers have taken the oath, King Sitka introduces a tall, dark-haired elf to the group as Ser Medraut, Expedition Leader and Lead Commander of the Krimnos Knights. Medraut and Sitka explain what happened on the last trip to Einjar and caution that they do not know what to expect with this excursion, only that things have gotten more dangerous in the mountains since the last trip and they need to get to the root of the problem before whatever happened to Einjar happens to Preciposte or Krimnos.
Following the briefing, the volunteers are given rooms in a currently unused inner wall barracks, should they wish to take them. They can temporarily live together in this space and be provided with food, armor, weaponry, clothing, small personal rooms, warm showers, and anything they might request to bring along on the mission, as well as the opportunity to get to know the others who will be with them. The knights do not remain in the same area, returning to their own barracks on the other side of the gate. Those under oath are able to discuss the mission or anything else freely with each other and can find maps and the plans to the new airships at their disposal. | |
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π The Travelers | |
On the night of the full moon the moon rises an unsettling pinkish-red in the sky. Normally this offset hue isn't paid much heed but with the call of more werewolves in the air, the color only adds to the general air of unsettled discomfort permeating every corner and cabin in and around the city. Once again Koroc is no where to be seen, and once again the defenders keep the unified pack of attacking werewolves at bay.
In the days following the full moon, the surrounding wildlands and the city streets are disturbingly quiet. Many residents of the city forego their day to day activities in favor of hiding in their homes and the Defenders seem to be the only ones patrolling the streets. Until a few days after the full moon when a large caravan of boats arrives from the North floating down the river into the canal streets. The boats are covered in colorful canopies and the people who emerge from them are a mixture mainly of humans, beastfolk, arboreons, satyrs, and tieflings with a few dwarves and kobolds tagging along. They wouldn't normally be an unusual sight, their garb giving off the familiar impression of the traveling merchants, except that the city is meant to be closed off to anyone entering during this crisis and the traveling merchants don't usually arrive for spring trading until May. The Defenders seem confused by their sudden appearance. Their attempts to bar the strangers from entering the city are met with passive responses as towering arboreons lift them up to set them aside or dwarves duck under their arms and weapons to continue on without breaking step or their current conversations. They speak with thick mountain accents and wear brightly colored clothing. The unusual group makes their way toward the still standing fixture of the Immortal Duke carrying large barrels and casks they proudly proclaim to be wines or ale. Gifts from the North. As they pass through the streets windows and doors open and the eyes of the city follow their paths. The boats in the canals are left tied and unguarded and curious winged cats quickly overtake the colorful playgrounds. They are soon joined by inquisitive children and brave city dwellers wanting to learn more about the guests who seem so unperturbed by the city's unwelcoming display. During the night a large, central section of the warcamp is set on fire by a volley of arrows from outside the city and the resultant spread and destruction of fire through the warcamp absorbs much of the Defenders' forces and attention. During the resulting chaos the Duke's front doors are flung open and the sound of raucous laughter and merriment spill out of the old building's creaking doors and windows, drawing in even more spectators and curious folk. A smaller group of Defenders rally to seemingly storm the Duke armed with torches and weapons, but despite shouted demands for them to set the building alight for harboring the rebellion they make no move to attack it, enchanted by magic older than the rebuilt city that prevents those with intent to kill the patrons or destroy the Duke from lifting a hand or claw against the once favored drinking grounds of King IoanrΓ. Eventually, Dervish arrives and orders the Defenders back to the warcamp to help with the fires Inside the Immortal Duke the casks and barrels are nowhere to be seen but it seems Lorna is footing the bill for any and all drinks, food, or beds claimed by any patrons of the old tavernkeep for the evening. She can be seen having a cheerful conversation with a dwarf woman at one of the upper-level tables, but neither move to join the festivities below. An unusual satyr with striped legs carrying an unfamiliar instrument and an avian beastfolk with very colorful plumage sing unfamiliar songs by the fire. The strangers seem eager to talk to anyone willing to listen. If asked where they come from their response is vague but forthcoming: Either Over the mountains. or Far, Far Away |
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"That was before, wasn't it?" Now she cuts him a look, noticing he's watching her. "People can change."
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He might joke about it, but if she did try, he'd make the first move in her place. Whether or not she was Jon's lady, he wasn't about to put someone in danger. "Do we?"
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There's not much further she can walk on the dock, so it's a matter of whether the merfolk will oblige. So far, the one mimicking Robb is waving back at her.
"All the time we do. Look at the cities now and how different they are from our memories."
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As she moved along the dock, he fell into step alongside her. He had no bow, so there was no way to fight back against the merfolk, if they tried to pull them beneath the waters. But it was better not to be armed, if only because they wouldn't find them to be threats.
"Men don't change. We're all beasts at heart."
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At least he keeps in step with her. Truthfully, she might prefer speaking of her hair than hearing such jaded talk.
It earns him a sharp look over her shoulder. "Literally, ser?"
Dangerous grounds, Dany. Just because one brother was a shiftling doesn't mean another will be. She shouldn't be fishing for that information.
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He was unapologetically jaded. Too much war and brutality had left its impression in him.
"I'm not a ser anymore." He replied simply. It didn't answer her question and it wasn't something he was eager to clarify. The secret was a deadly one in his experience.
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...Ser Barristan and Jorah were vivid reminders of that. They would always be her knights, no matter what befell them.
Lifting her chin, a brow, she asks, "Is that what you want?"
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He ceded all right to the title with his actions. If his father knew, he would be disappointed with him, something that stung far worse than death.
"I broke my vows. I have no right to the title."
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Even if he did carry that brooding drama a few men in her life seemed to prefer. Like must attract like, but really, with not knowing why he's so averse to being called a knight, it does seem unnecessarily grim.
"You've been brought back like the rest of us. We've all made mistakes--perhaps this is your chance to fix some of them."
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"Why?" He finally looked over at her, his face pained. "Why were we brought back?" For the war, yes. He knew that and knew their reasoning, but why him when there were good men that fell at his side. Why not his mother or wife instead?
"It doesn't matter what I want." He muttered again.
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Speaking of these things leaves her feeling exhausted. There's a specific reason she doesn't dwell on past mistakes, or her own deaths.
Turning away, she gazes out across the bay, to the merfolk watching them still. They're not teasing and having fun again, as if attuned to the upset of their discussion.
"Why are you walking now, standing, talking, if what you want doesn't matter?" There's a sharper note to her tone as she looks at him again. "We've all lost people--" And I would trade for any one of mine in an instant "--but you're here, with two of your family still living. And yet you're sulking over what you want and don't want.
"Do you intend on staring off into the waters for the rest of the time you live?"
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"I'm the reason that my wife and mother were killed." That his goodbrother died. "I abandoned my post to take my troops to protect Winterfell, but they turned against us." He swallowed, still able to hear his mother's cry of anguish as he sank to the ground.
Maybe he was feeling sorry for himself, but he needed this time to grieve. Even having his brother and sister with him didn't remove the sting. It only left him with shame.