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| π Mini-Event #2: The North Winds, January 11th |
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The Long Night has ended and the sun once more rises and sets with the short winter cycle. Although the cold remains, it has lessened considerably following the harsh freeze of the darkness. Krimnos, no longer having to put all their resources into defending the city from the terrors to come, has been able to clear the heavy snowpack on the cliffs above the city enough to safely begin running two of their three remaining airships.
The Skywhale has been making its regular routes since its repairs the previous month, but the two airships from Krimnos to Didymos and the City of the Free Peoples have been grounded in the cliff city for safety since the start of winter. Now two of Krimnos' airships join their sister ship in the skies over Idan.
The following routes are traveled once a day by each airship: The Skywhale travels from the City of the Free Peoples to Didymos and then back once a day, docking nightly in the City of the Free Peoples. The Horizon travels from Didymos to Krimnos and then back once a day, docking nightly in Didymos. The Valiant travels from Krimnos to the City of the Free Peoples and then back once a day, docking nightly in Krimnos. The Zenith normally travels from Krimnos to the mountain outpost of Preciposte and then on to Einjar. Unfortunately, it is still grounded due to inclement weather and winter threats in the northern mountains beyond Krimnos. The Zenith will not be able to travel until the thaw has begun.
A one-way trip takes 4-6 hours depending on weather and wind to go from/to Didymos to either city and 6-9 hours to travel between Krimnos and the City of the Free Peoples. Anyone can take a trip on an airship for a purse of silver coins, or try their luck and stow away. Mounts can get a lift as well, but they require an additional fare.
Not bad for a chance to see Idan from a bird's eye view for the first time for most people. |
| π Thlipa's Tribute, January 11th |
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As January progresses, pods of fin whales spend their nights in the safety of Fisher's Bay during their migration. At this time Thlipa is believed to be watching over Idan and many of Idan's people show their respect for the deity. Unlike the Day of LefkokΓ³, Thlipa's Tribute is a far more somber affair. Though she is the goddess of the seas, storms, and power, she is also the goddess of mourning and it is this realm she is believed to preside over most during the cold winter months.
People from all across Idan who are able to travel will make a journey to Didymos to be closer to the ocean, while others observe the fin whale goddess' day in their own homes and cities. Ancestors, lost relatives, and friends are remembered with offerings of handmade gifts and small collections of nuts and sweet-dried fish. Small, enchanted candles are set out on boats down the river and shore to be carried out to the ocean.
It is believed by some of the more power-hungry supporters of Thlipa that by calling on and revering the spirits of the departed Thlipa might gift her followers with the magic of the fallen. Gatherings of Thlipa's most devout followers can be seen on the shores or on small skimmer boats in the bay, and vandalism of fishing boats and nets that might endanger the fin whales runs rampant during this time. |
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| π A Tale of Three Cities - Krimnos: An Army Adrift, January 12-20th |
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It appears that a large company of former AtrΓ³mitos knights has awoken in an isolated and forgotten battlefield below Krimnos' twin mountains. The army has journeyed together through the blinding blizzard to complete their original objective: a full-scale attack on Krimnos. There's something off about the tattered army decked in the green and gold of AtrΓ³mitos that shows up at Krimnos' gates. They don't seem to feel the cold, and their eyes, if anyone is unfortunate enough to get that close, are a colorless and glossy grey. They continue fighting through weather and injury, undeterred as they focus their attacks on Krimnos' main gate, setting magical fire to the gate, the wall, and their perceived enemies.
The army can be seen using weapons, battering rams, and elemental magic to attack the city's gates. Though their eyes are a blank and glossy grey and they do not seem to be speaking or reacting with pain to counter-attack elements, it is clear there is a hierarchy and the commanding officers seem to still be silently directing their forces. They do not speak, and if captured it quickly becomes clear why. Though they appear whole externally, the soldiers of this army lack functional internal organs. No blood runs through their frozen veins and no oxygen is being pulled into their lungs. There also appear to be no thoughts in their minds, only the howling sound of the wind through the mountains around Krimnos.
At this time of year, Krimnos can not afford to loose their main line of defense, nor can they risk the very real dangers of battle sounds and blood drawing out the hungry mountain hunters or causing an avalanche that could bury the city in snow. No one knows why this army is here, but with the familiar colors adorning the fighters, there are whispers in the air of an attempt to start a war. Already tense relations between Krimnos and the City of the Free Peoples could stand to suffer from this and the citizens of Krimnos seem horrified by the prospect.
King Sitka's first concern is the safety of his people, and as such he is driving his army hard into the attacking forces and even beyond its gates if necessary, anything to push the battle farther from his people and the dangerous cliffs stacked with snow that tower over Krimnos. |
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| π A Tale of Three Cities - City of the Free Peoples: The Disappearance of Captain Lykos, January 14-22nd |
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No one has seen Captain Lykos since the Long Night but rumors and knowledge of his disappearance have been kept quiet by the city's Defenders, fearful the city would spiral into a panic at the loss of its de facto leader. As word comes from traveling Krimnos merchants that the city is under siege from an army dressed in green and gold, the city turns to its Defenders for answers and finds more than they bargained for.
The Defenders attempt to calm the rising panic in the city by deflecting, stating that the Captain is out on a peace mission on his way to Krimnos but this backfires as the city erupts into conspiracy theories that he is actually leading the attack and trying to start a war, with reasons such as anger over a lack of support from Krimnos during the city's time of need being used to feed the growing fear.
As outrage and panic spread across the city, the Defenders declare martial law and put the city back on lockdown until answers can be found. The stability of the city quickly begins to fray. Chaos, disorder, and dissent spread and talk of overthrowing the Defenders and putting someone else in charge begins to spread.
The city needs answers for themselves and for Krimnos and the Defenders begin an even more desperate search for their missing leader. Meanwhile, the citizens of the city begin preparing for a revolt, with whispers of an organized attack on the warcamp of the Defenders quickly gaining traction. The more time passes the less reasonably either side appears to be thinking, and the longer anyone lingers in the city the more infectious this frantic and paranoid energy becomes.
Amidst it all, a Siamese with a familiar glowing adornment can be seen surveying the chaos from the safety of rooftops or tree branches, its eyes occasionally glowing blue while its tail flicks in what seems to be either irritation or frustration. |
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| π A Tale of Three Cities - Didymos: Tidal Troubles, January 14-25th |
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Starting the morning of the 14th, trouble comes to Didymos on the tides or the lack thereof. The tide goes out during the night and, to the dismay and concern of Didymos' citizens, it never comes back. In fact, it seems as if the ocean waters are only continuing to recede, leaving Didymos' fleet and her fishing ships awash in the shallows or fully grounded. Each day the waters recede further, leaving sealife beached or trapped in tide pools and larger dips in the seafloor. A pod of fin whales finds themselves stranded in the deepest section of the bay just within the Sunset Gate.
As the waters continue to recede, shipwrecks, sunken cargo, and unusual skeletons dot the rock and shell covered shores, turning the edges of the bay into an unending expanse of tide pools and dotting the horizon with pieces of warped and barnacle-covered ships usually only visible beneath the clear waters.
Within days it's possible for a fully grown human to wade out to the Sunset Gate without ever getting their neck wet. The confusion and complications caused by this unexplainable dearth of water starts a panic in Didymos that the dual rulers have to fight to control. The widespread fear is joined by whispers of a war brought along from people traveling to Didymos from the other cities, and Didymos finds itself caught in a tense place with the prospect of having to outline allegiances if war breaks out.
Everyone knows Queen Adira would put her forces behind Krimnos in an instant, but King Ardis seems reluctant, questioning the legitimacy of Krimnos' claims to a possible war and seeking information. |
shura | will match prose/brackets
Somber affairs don't suit Shura. Her nature is irreverent, borderline profane. But she isn't without empathy and knows well enough to respect the mourning around her. There's something niggling inside of her, a despair of her own, fed by the weeping and quiet prayers from those offering their tribute to the goddess. It's been eating at her since she woke on the battlefield, and she knows just how to quiet that gnawing feeling in her stomach. Booze and snacks, just something to distract her until she finds something easier to focus on.
She claims a spot up off of the ground, up on a rooftop of a business that overlooks the bay. There's a nice view, and the candles bobbing in the current have a certain aesthetic. Or at least they would if this whole day didn't involve remembering the dead. A ghost was the last thing Shura wanted to deal with when she was in a bad enough mood as it was.
"Huh, what are you lookin' at?"
Maybe it's the bit where there's a lion curled up behind her that's caught some attention, maybe it's just an accidental glance up. Whatever the reason, Shura's itching for something less than serene. But maybe she shouldn't be calling out so loudly on the street like this?
an army adrift
She only went to Krimnos because she picked up a job guarding some merchant's wares as he did his business in Krimnos. While the job itself had gone off without a hitch, it was impossible to miss the frightened whispers and rumors flying in the market. A strange army wearing the colors of AtrΓ³mitos rushing the gates and doing their damnedest to break through.
She wanted to leave the cliff city as soon as the job was over, but instead, Shura finds herself on the front lines, trying to haul a bound-up knight off to the side. She isn't built for heavy lifting, so she'll need help. Help from whatever pour soul that doesn't seem to be a stupified AtrΓ³mitos knight that happens to be closest.
"Hey, you! Help me with this."
tidal troubles
The undead soldiers at the gates of Krimnos might be a compelling reason for a few to stick around in Krimnos, but there are too many ghosts of memories in the city, and so Shura bails on the trouble as soon as she's able to get a ticket out. Unfortunately for her lazy butt, she can't seem to get away from the trouble entirely. Having grown up in Krimnos, Shura doesn't understand much about the tides, but she knows enough to know that this is a bad sign.
She'll venture out near the shadows with a companion, really just anyone who looks like they're bored. Who knows what kind of angry fish creatures might be lurking about? Considering everything she's seen recently, Shura can't really deny the fact that it's possible that some fish zombies might start coming out.
"Jeez, this place stinks," she says mildly, setting a hand on hip as she comes to a slow stop. Of course it smells, the place is filled with rotting fish. Even the lion keeping close to her won't mess with the fish.
wildcard!!
thilpa
"I said I'd buy you a drink after that whole Long Night business. Well, I'll do one better. Come down there and I'll give this to you."
Or he'll come up to visit her. Either/or. But it would certainly be easier for the more athletic Shura to come down than it would be for the absolutely not athletic Strange to come up.
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"Nya? Come down?" From her side, Shishi growls, his ears flattening close to his head. The shreds of Shura's anger might be faint, but they're still there, and the lion isn't entirely pleased with Strange's appearance. Shura jerks her thumb towards the side of the building. "There's a way up back there."
It's part of his punishment.
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It's more like three moments as the way up the building is one part fire escape, one part physically pulling himself onto the roof, one part climbing up via feet on window ledges. And, as he's carrying a bottle of alcohol and occasionally scooping up his hare to lift her up to the next area, it takes Strange a frankly embarrassing amount of time to get up on the roof. But he does and, very carefully, starts to walk over to Shura.
"Doing this one-handed is harder than it seems." One-handed because again, booze. He offers her the bottle when he's within a reasonable distance.
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"I bet~" When he offers the bottle, she'll accept, taking it with both hands and examining it. Shishi gives another growl, his tail flicking in irritation. "But the view is nice, ain't it?"
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And wow. It is nice. He honestly had no idea that the candles were visible from here. He takes a moment to just appreciate the view, sitting down so that he's not standing upright on the roof (that's a fast way to fall over.)
"It is," Strange admits, eyes focused on the view and not at Shura. "It's amazing how different the candles look from up here than they do on the shore." Because of course Strange was on the shore, setting a candle out. There's someone he wants to remember, after all, and there's no better way to do it than a ceremony.
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"See? Worth the climb, ain't it?" She isn't waiting to uncap the bottle, realizing belatedly that she should probably offer Strange some. "Mm, you bring a glass or somethin'?"
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"How many hands do you think I have?" Strange teases, as he gives Shura a wry raise of an eyebrow. That's a no, in case she was wondering. He just brought the bottle, no glasses. "I was hoping that by the time I found you, you'd have gotten off of the roofβor, that you'd get off the roof anyway and join me on the ground."
Since that is apparently a big fat no, there aren't any glasses. Have fun drinking out of the bottle or waiting until later.
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But really, she wasn't asking for her sake, she already has a cup form herself. It would be weird to drink without offering him some, even if he might deserve to be sober. Shura hums, looking terribly unimpressed with his lack of resourcefulness, reaching into the pouch at her side and pulling out a little leather case, unclasping the latch and pulling out a well-worn shot glass, handing it to Strange before putting the case away.
"They don't teach you to be prepared at university, do they~?"
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"As you can probably guess, I was a terrible student and an even worse teacher." What with the whole 'punching someone in the hissy fit he threw when he left' sort of thing. This is no surprise. "And if they did, they would teach me to be prepared with pencils and notebooks, not shot glasses."
It's pretty obvious that Strange didn't go to the party school.
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"Mm, I was a terrible student and I had this kind of thing ready." She pauses, fiddling with the stopper on the bottle. "Nyaa, but I was at a military academy, so maybe things were different."
Shura was very definitely a different brand of terrible student than Strange. But she has her manners, so as soon as she has the bottle open, she'll pour a shot out for Strange, then one for herself.
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It's surprisingly good alcohol, the sort of drink that's designed to go down deceptively smooth and hit hard later. Strange may be erratic and eccentric, but he at least knows what sort of booze is best for an apology gift.
"My university was more academic. A lot of debating different schools of thought, practicing magic, long conversations about the nature of spells and the pros and cons of different magical theorists, that sort of thing. Most people would describe it as 'dull.'" Strange has a wry little smile on his face as he talks. He knows that his profound nerdiness and love of academia (or at least, academic arguing) is definitely the sort of thing most people would scoff at.
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tidal troubles
And how many more escapes does he have left, after losing his animas to the Long Night?
These are just some of the unquiet thoughts running through Daud's head as he stares out at the exposed sea floor. He may no longer have a boat, but Daud has always found something soothing about the sea, though apparently he won't be getting that today. As he surveys the mess, a familiar voice catches his attention ... one he'd last heard during a much more carefree time, though he'd never gotten around to getting her name.
"You expected something else?" he asks, drily. She might not even remember him, for all he knows -- she'd seemed determined to make a night of things.
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βI had hoped for somethinβ a little more refreshing.β Or just something that wasnβt involved in some kind of mysterious trouble. βThought it might be nice if I went somewhere that didnβt have some undead army trying to break in.β
While Shura complains, Shishi notices something fascinatingβa hermit crab, scuttling its way to a dead fish. The sand is boring, better to investigate the little bug thatβs moving.
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The movement makes his attention turn to the lion. Hm, she hadn't had that before -- or if she had, he hadn't noticed it. Odd. He inclines his head at it, while the hermit crab remains oblivious, its swiveling eyestalks focused on the prize.
"He yours?"
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"Mine? Yeah, something like it." Daud may not have seen the lion before, but he might have nudged an ugly dog under a table that night. Of course, said ugly dog would have been a bit smaller back then... "He ain't bothered by the smell, but he stinks himself, so I guess he wouldn't be."
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"It's lower than it was yesterday," is what he chooses to volunteer instead, as information. "Or the day before. Or so the locals claim. If it keeps going, you'll be able to walk out to Sunset Gate."
He glances up, then, as an osprey swoops down from the sky and begins a lazy circle overhead, calling. With a sigh, he turns and begins to walk to where she's trying to direct his attention.
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"No sign of it stopping, I guess." But hey, what's with that bird? Shura watches as he turns, glancing between the tiefling and the bird overheard. Must be his. For all that it could be a local bird, it seemed a little too purposeful for it just to be a scavenger. To the other side, she can hear the soft thumps of Shishi pouncing on the crab, catching it unaware between his paws before batting it to the side. The crab retreats into its shell, hoping that the predator will decide it isn't worth crunching its hard shell. Let him play with it, Shura decides. An since she isn't being told not to follow, she'll trail after Daud.
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The bird alights on the pile, though, and pecks at something half-buried under a net of thick rope, her feathers ruffling as she nags at Daud, evidently pleased with herself. Freeing the knife from his belt, Daud begins to cut at the ropes to get at what's underneath.
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"She find her rotted fish or somethin'?" It could be, of course, something more. But if this bird was anything like her lion, there was probably something that smelled tasty to her.
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A hundred years long, or shorter? It seems the cities are filled with a surfeit of buried things coming to light, of late. The osprey keeps watching, eyes bright, and Daud nods, rising to his feet.
"Stay back," he warns. That's as much warning as Shura will get before he draws a hoof back and shatters the clay box with a swift, decisive kick, cracking it open and releasing the contents.
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But nothing happens, and the broken pieces crumble unceremoniously to the sand. Shura hums, leaning in around him to get a better look. There's something glinting in the light.
"A bottle? " She says, canting her head. "Odd place for just pretty trinket."
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"It's magical, in any case." Carefully, he stows it into his pack, presumably to examine later. "There may be more of the same out there, if you care to dig through every pile."
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Wildcard
Hey [He says, a little breathless as he crouches down near her, setting Khaji's bag down against the wall. The tree monitor peeks his head out to study Shura before sinking back into the bag, apparently determining the change of scenery isn't worth distracting from his nap.]
Got here as quickly as I could. [It might have been easier to shift before he found her but then he ran the risk of surprising her or someone else and getting targeted.] Do you still have it?
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Nyaha, there are still plenty of guys out there tryin' to break the wall down, so you couldn't be that late.
[But as for the vial, she'll have to actually look. She drops her hand to hover over the red seal on her stomach, murmuring a quick word and pulling a bundle of fabric from the seal. She takes care unwrapping it, and she looks relieved to see it still in one piece.]
Guess that guy's still kickin'. [And with that, she'll unceremoniously present the vial to Jaime.]