usirmods: (Usir)
Usir Mods ([personal profile] usirmods) wrote in [community profile] usir2018-12-01 07:47 am

Event #1: The Big One

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The Awakening
🜙 Awakening the Heart Warnings: Injury, Blood, Death
You are awakened from death by a cloaked figure. The sky is thickly choked by dark storm clouds, but it's growing darker. Sunset is approaching and you know you are far from any of the kingdom cities. It is only once you find your feet that you notice your new tunic adorned with the colors of one of the three kingdoms. It might not be something you remember wearing, but you're about to be thankful for the extra fabric as the first drops of rain begin to fall, hitting you hard and heavy.

You won't survive a night out on the marsh flats during a storm. The weather out here is violently unpredictable and it's freezing cold to boot. Your breath escapes in a cloud in front of your face and a shiver runs through you as your feet sink further in the muck of the marsh. You need to find somewhere to go while you sort out what has happened to you.

Atrómitos is the closest city to where you are now. You know these marshlands are part of their kingdom. Whatever side you might have been on for the war a simple analysis of the circumstances and surroundings you find yourself in make one thing clear. If you want to survive the night, Atrómitos is your only hope. The chill in the air makes it very clear this is winter and the other kingdoms are much too far to make in so little time.

You will have to sludge your way across the muddy, icy marshlands and avoid getting trapped in the thick, deadly mud pits to get there but survival instincts instill a sense of urgency in your movements. You can pillage rusty weapons from the partly to mostly mud-buried skeletons of fallen soldiers on your way, but you had better keep a brisk pace if you want to survive the night. Take care not to grab a living body if you are grave-robbing.
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🜙 X Marks the Spot
Night falls as you approach the outskirts of what used to be Atrómitos. In the poor light of dusk you can make out just enough to know that something is off about the silhouette of the great city, but you shrug it off to the exhaustion crashing down on you. Your limbs are heavy, your clothing drenched and thick with mud that is hardening in the biting cold. You are finding it hard to keep your eyes open and your limbs moving.

Just across a bridge over the river is a large inn. The building is enticing, alive with the sounds of music and life. Light is twinkling from lanterns and candles in its windows, reminding you of warmth.

You give the vanishing city silhouette in the distance one more look before it fades from view, swallowed by the approaching darkness. You will never make it to the city before the heavy black of a densely-clouded night cloaks your vision and strands you to stumble blindly across the uneven land and broken paths.

It's too risky.

You turn for the inn, knowing you have no coin to pay your way, and enter. The portly halfling woman at the bar catches sight of your muddy tunic and drenched form and heaves a heavy sigh, setting aside the flagons she had been cleaning to cross the inn and meet you at the door.

"Another one, eh? I don't suppose you have even a handful of silver either?" She clucks disapprovingly, but there is warmth in her expression as she reaches a hand up, offering you a clean, dry towel. It is small, barely enough to dry your face, but it is a gesture of kindness.

"Strange times, this. The lot of you are going to run us dry at this rate. Go on then, get yourself over to the fire. Alphie will bring you a flagon of mead and a bite to eat." She points a finger accusingly, stopping any efforts to speak. "And don't you be causing any trouble now. We have rooms enough to spare but you'll be sharing. Beggars can't be choosers. I don't want to hear a word of complaint or excuses. Shoo. Off with you."

She doesn't wait for a reply, gesturing toward the large fireplace where a few strangers in similar dress and state to your own are talking over large flagons and bowls of something warm and savory-scented.

A teen halfling brings you a bowl and flagon of your own once you find a seat, the smell of a hot and hearty mushroom stew greeting your senses. He also hands you a key fished from his pockets once you've taken your food and drink.

"Mum says she expects you to help with chores in the mornin'. Don't be fightin' or she'll sick Boris on you." With that he leaves, heading back toward a massive beast of a saint bernard that sits by the bar. It maintains eye contact for a period before snorting and walking off after the boy.

The heavy brass key in your hand goes to a room on the upper floors of the inn, a tag with the room number attached to the ring of it. Chances are you won't be alone when you turn in for the night, but there will be clean linens, a towel, and a fresh tunic and pair of pants in something near your size atop them. It isn't perfect, but it's something.

The skies are clear in the morning and the ground is covered in a thin layer of fresh snow. True to the boy's word, Gilly, the woman from the night before, gives you a task in the morning. There are a number of chores, from tending to the sheep or pigs, shifting hay in the barn, cooking breakfast, dishes, doing laundry, or cleaning up the inn. Whatever the task, when you finish it she gives you a bowl of something warm to eat and she thanks you for your help around the inn. You are given the offer to stay so long as you keep doing chores to pay your way.
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🜙 Awakening the Soul
You leave the inn, but before you can make much progress toward the city a strange sensation overtakes you. It feels like the pull of a magical compass, persistent and steady. The vial you picked up from the battlefield grows cold. It feels like ice against your skin. As the warmth fades from it, it also fades from you. Nothing warms you, not fire, furs, or even the false warmth of alcohol. With the cold comes pain as old injuries begin to appear on your skin, slowly growing worse over time. Succumbing to the pull you stumble back to the battlefield you came from, back across the frozen marshlands. The spot you rose from is untouched by the ice of frozen rain, the grass there still a vibrant green.

Something strange is happening.

With your animas now close to you and a device in your hand or pocket, you realize the sky has turned menacing once more. The dark clouds of the previous day have choked out the blue skies again and thunder rumbles, approaching at a fast pace. The storm crashes above you. Lightning cracks across the sky and thunder follows it. The weather has warmed enough that rain is falling once more and the hair on the back of your arm stands on end from the electricity in the air.

You should get going.
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🜙 A City Under Siege. Warnings: Warfare, Death
As you return to the city that used to be Atrómitos you quickly realize something has changed. Fires burn around the outskirts of the city. A skirmish has broken out and bulky knights in golden tunics are clashing with a band of fur and leather-clad red orcs, their faces painted with black and white colors of war. The sound of battle is familiar, and the orcs are pushing the city's defense back.

There are a number of options before you. You could take advantage of the chaos and join the attack or loot the market. You could assist the defenders in fighting off the orc pillagers. You could slip by into the city and help the people trying to get away from or stop the fires. Or you could just find a local tavern, get a drink, and wait out the battle while you try to make sense of the city's vastly different appearance.

Eventually, the defenders manage to beat back the attack and the fires are all extinguished. A crew of volunteers helps to move the bodies out of the city to waiting pyres. Anyone who manages to insert themselves into the crew could easily pilfer some weapons, items, or coin from the bodies. Post-attack the city returns to normal surprisingly quick, these attacks are common for the wall-less city.

As night approaches, fires are lit on the outskirts and the city defenders start their nightly patrol. The temperature drops and the rain and thunder turns to snow. Winter is finally here.
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🜙 Divided We Fall.
In the aftermath of the orc attack the smoke clears and rumors spread faster than fire through the city's streets and taverns. The general consensus is the orcs were after something or someone, but what? That depends on the rumors you hear, and which ones you choose to believe. The city is alive with whispers and theories while attempts to strengthen defenses and repair the damages are underway.

Several things become clear in the aftermath: The Skywhale, the airship meant to travel between the City of the Free Peoples and Didymos has been badly damaged, sabotaged and grounded in the orc attack. People in the know about these sorts of things are saying it looks like it will take at least a week or two to be repaired.

Winter's first harsh breath has stopped Krimnos' airships as well. The sudden and severe temperature drop in the mountains and the high risk of avalanches has grounded their ships temporarily. As a result, the City of the Free Peoples has effectively been cut off from the other cities. No one seems certain for how long, only that assistance will not be coming soon.

And perhaps of more concern than any of this: the orcs are still out there, not far from the city, and they seem to be preparing for a second assault.
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🜙 A Mysterious Message.
Some time during the chaos a message arrived to your courier. After finding someone who knows what the device is or some tinkering and exploration of your own you discover how to view the thought message it holds and what you find only adds to your confusion. Your message differs depending on your allegiance:

Yearning:
Do not forget why you are here.
It is within your grasp now. You need only to claim what is yours.
Hold strong and show no fear.
-Epithymetikon


Devotion:
Burn bright in the dawn where your suns set.
Your sacrifices will not be forgotten. Your efforts will not be in vain.
Your soul will follow where your heart leads it.
-Thymoeides


Reason:
There is an answer for every question.
The truth will not find you. You must seek it for yourself.
Do not lose sight of what you seek.
-Logistykon
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🜙 It bites, it burns, it yearns and yearns. Warnings: Warfare, Death, Suicidal Orcs
Snow continues to fall thick and heavy, coating the land in layer after layer of dense, wet, white until a foot of snow coats the plains and lowlands. It seems winter has arrived eagerly on time this year.

Small raiding parties of orcs continue attacking the city periodically from different directions. The raiding parties never contain more than a dozen orcs and the attacks rarely last more than an hour. Fires are set, lives are lost, and the orcs vanish once more, their tactics and chosen locations unpredictable.

A bounty is issued against the orc tribe, city-wide and open to all. Gold and silver are offered for any information gathered on the orcs and a much larger purse for any who bring back one of the orcs responsible, alive. No simple task as these orcs would sooner die by their own blades than be taken captive.

The city is on lockdown, the airships are not coming or going, and city defenses are on high alert. The city's guards are recruiting anyone who is willing and able to help put out fires, fight the orcs, repair damage, offer their weaponry, their magical aid, or their healing talents to the effort. It is made known across the city that all who can help will be compensated in coin, and possibly other rewards, by Captain Lykos himself.
🜙 Top⤛ Sources: 1 2 3 4 & 5 6 7
specialinquisitor: (glare)

[personal profile] specialinquisitor 2018-12-08 05:19 pm (UTC)(link)
How many were there?

[Mòrag rises swiftly, her swords in her hands as she turns. One orc ought to be well within her capabilities without calling on her magic, and this close to a civilian and a building there are few elements she wishes to risk tapping. But if there are more, she dares not take a risk.]

[She snaps both blades out with a flick of her wrists, a gesture designed to intimidate as she advances by impressing on the enemy that she is strong and skilled. Needless to say, the orc takes no note of it, but oh well.]
specialinquisitor: (contemplative)

[personal profile] specialinquisitor 2018-12-08 05:35 pm (UTC)(link)
[Mòrag is silent for a moment, contemplating the situation. Normally she would not hesitate to answer; normally, of course, she hadn't just risen from the dead.]

[However, this girl wears the same tunic as she does. A tunic she had certainly not died in.]

[Mòrag bows her head slightly and shuts her eyes.]


The city of Thalassa.
specialinquisitor: (contemplative)

[personal profile] specialinquisitor 2018-12-08 05:51 pm (UTC)(link)
The comment made Mòrag smile, bemused. The muscles of her jaw tighten slightly at the pressure against her wound, but she has no complaint to make. A little pain is necessary for healing, sometimes.

"I'll make no excuses. I was sloppy, it's true. Though by chance, do you know where I might find a practitioner of healing magic? Having just arrived, I'm not as knowledgeable about the city as I'd wish."

That was her plan, simple and straightforward.
aceso: (037)

[personal profile] aceso 2018-12-08 07:18 pm (UTC)(link)
"Ah, and you didn't have such a weapon this time?" Christine carefully unwraps the bandage and magical energy swirls around her hand as she prepares to heal the skin back up once she sees what's actually going on.

"Well, it's a clean cut. It hasn't hit the bone, which is good." It is bleeding again, but now that Christine has gotten to it, she can repair the skin.
aceso: (038)

[personal profile] aceso 2018-12-08 07:20 pm (UTC)(link)
All right. Let's start that way.

[ Christine moves in that direction, looking Davina over. ]

It's so good to see a familiar face after everything. It hasn't been easy to adjust.
aceso: (039)

[personal profile] aceso 2018-12-08 07:31 pm (UTC)(link)
"I would greatly appreciate that," she replies, gesturing to an area she was working on. "In lieu of anyone to heal, I've been putting out fires and pushing rubble aside." It helps that the building materials are stone and wood. Her affinity for wild magic causes her to be more in tune with things that come from nature and aren't too altered, and she finds she can manipulate them far easier than things that have been processed too much.
aceso: (034)

[personal profile] aceso 2018-12-08 07:33 pm (UTC)(link)
Are you suggesting I jump into another realm to find it?

[ There's a slight smile at the thought. ]

It would be nice, but not exactly easy to accomplish.
forcevisions: (i don't want none of your time)

[personal profile] forcevisions 2018-12-08 07:34 pm (UTC)(link)
[ Rey looks down and touches her hand to her own tunic. She'd noticed it. And now she notices Mòrag making note of it. She's quiet on that point.

Rey has never been to Thalassa. She hails from Krimnos, but she had always dreamed of going. She grapples for a moment with permitting the lie to pass, a misunderstanding made kinship, and whether it's even possible to sustain it.

Ultimately she leaves that conflict for another time. Postpones it instead with,
] I'm Rey.
aceso: (040)

[personal profile] aceso 2018-12-08 07:37 pm (UTC)(link)
"Somewhat common," she admits in return. "We seem to be filling the inn on the road to the rafters." Since that's where she's met most of these people like herself. It's funny; before she looked at people and if they were academics, or half elf, or healers, then she considered them to be "like her." Now it seems they all fall into a new category: back from the dead with no idea how or why.

"It's probably something we don't want to discuss too openly, however. Like asking if I had been to Thalassa."
cryptsleeper: (Let's do this)

[personal profile] cryptsleeper 2018-12-08 08:34 pm (UTC)(link)
There's a quirk to Alucard's eyebrow that suggests agreement is going to be much harder than this soldier gives the group credit for. There are already too many contradictory view points on what has just happened (he already has issue with an individual as it is). Some sort of name? That's how you start a debate for the ages.

That same quirk disappears when those in power comes up, because that's a point that no one's quite moved onto yet. There has been the general reckoning of what has happened in and of itself, and now orcs. Harder to discuss finer details with these things in the way.

"Doubtlessly well founded. And an argument for remaining hidden, if the floor was a matter of open debate."
warfares: <user name="na-i-cons"> (pic#12150802)

[personal profile] warfares 2018-12-09 02:36 am (UTC)(link)
I am suspicious.

( it's said with that precise measure of seriousness that quickly tips over into ridiculousness. )

Useful, though. Men like me tend not to be bothered much on the road. ( he waves a hand toward himself, as if she wasn't already aware of his size and bearing. )

Besides, if I'd meant you harm I'd have left you to your fate in the pig pen.
warfares: <user name="na-i-cons"> (pic#12152367)

iv. it bites, it burns

[personal profile] warfares 2018-12-09 02:44 am (UTC)(link)
That would be quite the feat.

( a flick of his fingers sends the advancing Orc flying, its back slamming into the walls of one of the buildings before crumpling to the ground. stunned rather than dead. )

Wasteful, too. ( he continues forward, bending to pluck up the Orc's broad-axe and slip it into the ring on his belt. ) They're willing to pay for information.

( which would be useful, certainly, given that he'd just clawed his way out of the earth with nary a silver to his name. )
kingsroads: (your sea beacons suck)

ii

[personal profile] kingsroads 2018-12-09 02:47 am (UTC)(link)
I assume we're talking literally and not metaphorically?

[ The big problem here is that Strange has a tendency to assume that people are speaking to him, even when they aren't. As he exits the inn, on his way to the city's walls, hare right at his heels, Strange catches Doug's question to his animus and straight up assumes that the half-goblin is talking to him.

He wrinkles his nose a bit as he realizes that Doug's a half-goblin: that fun elven distrustworthiness sure is a thing. Still, this person's talking to him, so he might as well answer.
]

Where are you planning on going?
kingsroads: (really? well okay then)

[personal profile] kingsroads 2018-12-09 02:50 am (UTC)(link)
Wait, she's from Thalassa? A brief look of confusion flits across Strange's face. He's from Thalassa and he got a message from Logistykon, that makes sense. Billie...doesn't.

"Perhaps he simply likes you best?" Strange shrugs. "There's only one way to find out and that is to ask him."

There's already like fifty problems with this theory, yet Strange is saying it like it's totally obvious.
forcevisions: (the kids aren't all right)

[personal profile] forcevisions 2018-12-09 02:59 am (UTC)(link)
I would have been fine.

[ She grinds that out with some defensiveness. Judging by the way she looks at him, though, at least some of her sour attitude comes from trying very hard not to find humor in his rapport. She doesn't want to be endeared to him. She wants to be on her own. On her own is safer. ]

I've been on my own for a long time, you know, and I've made it this far.

[ Actually, she didn't. In point of fact, she'd died. It seems to occur to her, written across her face, for her gaze drops, her expression grows stony, and she turns her head away very quickly. ]
warfares: <user name="icontrol"> (pic#11957758)

divided we fall;

[personal profile] warfares 2018-12-09 03:00 am (UTC)(link)
I doubt they'll mind the color, ( he says, head canted slightly as he watches the dishrags pull themselves into an altogether more pleasing shape, ) if it can do what it's meant to.

( any wariness of magic is quickly sacrificed when one is desperate and in need. )

It is a useful talent to have, regardless. ( even if he's never seen someone quite so offhandedly casual about their magic before. his attention shifts to the wand, briefly. ) Where did you study?
warfares: <user name="theboysareback"> (kylo0132_zpscjpkljv7)

[personal profile] warfares 2018-12-09 03:17 am (UTC)(link)
Then, perhaps I am simply lonely.

( and there is something raw beneath the matter-of-fact casualness of the admission. something true.

his eyes linger on her for a moment, trying to parse this sudden shift in her. the way she looks away from him as if troubled or ashamed rather than just irritable. )


And you are far from the worst company I've shared. ( he presses on, looking back along the road, then up toward the sky, squinting against the light. ) I once traveled with a band of traders from the far North ã…¡ half-orcs, tieflings, even a kobold, though he wasn't with us for very long.

forswore: (i hate mysteries)

[personal profile] forswore 2018-12-09 03:28 am (UTC)(link)
[ It's never safe, Daud would have told her if she was one of his men, but she isn't. ]

The way to the city is clear, for now. [ Emphasis on the for now. ] It'll be safer to stay with the city's defenders. I don't suggest trying to make it to that inn on your own.
Edited 2018-12-09 03:29 (UTC)
forcevisions: (we were fucked up and numb)

[personal profile] forcevisions 2018-12-09 03:50 am (UTC)(link)
[ Something flutters in her expression. Softer, understanding. Lonely. For him to admit it so baldly, even as casually as he delivers it, gives her pause. He breezes straight past it, but it sticks with her.

She's lonely, too.

To that end, this time, she embraces the conversation.
]

Traveled for what?
racter: (You don't say?)

[personal profile] racter 2018-12-09 03:56 am (UTC)(link)
[There will be time for chaos later! Maybe when the city isn't so up in arms, they can pay the merchant another visit. They can blame Koschei - the tarantula keeps looking back at the stall with little angry waves of his forelegs.

Racter smiles fondly at the little creature, clearly amused by the spider's aggression.]


Seems poor ideas are contagious.

[He makes a small gesture with his fingers, as if sending the spider off on some little mission. Koschei scuttles down from his shoulder perch and seemingly vanishes, going off for his own purposes.]

Now, how much will we be needing? I'm a poor herbalist and worse medic, so I defer to your judgement on the troops conditions.

[Racter begins walking northward, setting a slow, casual pace. He's clearly stalling, and his smile just grows wider by the moment. Just need to create enough distance for plausible deniability.]
warfares: <user name="na-i-cons"> (pic#12151240)

[personal profile] warfares 2018-12-09 03:58 am (UTC)(link)
Study.

( of a sort. )

The Dwarves of the Einjar are among the best smiths and enchanters in the land.

( unless you preferred Elven work, though they typically favored form over function. and were more stingy with their knowledge, truthfully. )

I went to learn their language.
racter: (Hmm?)

[personal profile] racter 2018-12-09 04:01 am (UTC)(link)
"Only the dead are truly static. If we live, then we will change, and even a hypothetical dragon cannot prevent that. They may have simply decided to trust, either in us or in our natures. As to where we are now, I intend to find out more today."

He knew they were near Atrómitos, but it was too dark to see anything of the city last night. It doesn't help that the majority of his knowledge is from books and maps. Leaving Thalassa was never a priority, not when there were classes to teach and projects to work on.

"Do you have plans yet, once chores and breakfast are completed?"
forcevisions: (I'd be usin')

[personal profile] forcevisions 2018-12-09 04:07 am (UTC)(link)
So you could learn more about their magic?

[ Magic artifacts, at the very least. She doesn't have anything like that. Has never done magic a day in her life. It doesn't elucidate his interest in her any, but it does make her curious about him. ]

You use magic.
warfares: <user name="na-i-cons"> (pic#12153779)

[personal profile] warfares 2018-12-09 04:16 am (UTC)(link)
( a nod. )

Theirs is a very ... ( he casts about for the right word, ) practical sort of magic. Something that they shape with their hands as much as with their intent.
forcevisions: (i just wanna sit around)

[personal profile] forcevisions 2018-12-09 04:26 am (UTC)(link)
And yours? What kind of magic do you use?

[ Supposedly you could tell a lot about someone by that sort of thing. Rey never put a great deal of stock in it, however, because Rey's upbringing meant she never learned a great deal about magic in the first place. It was always something far-off for stories of heroes of the dragons. ]

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