usirmods: (Usir)
Usir Mods ([personal profile] usirmods) wrote in [community profile] usir2019-04-27 11:28 pm
Entry tags:

May Event Log A: The Song of Suffering.

๐Ÿœ™ Bottomโค› Navigation
๐Ÿœ™ Mod Note
The Song of Suffering's resolution is jointly dependent on the choices all our players make (Who will take charge of the city?) and on the resolution of the Return to Einjar excursion. After you have read through this post please respond to This Poll as soon as you feel comfortable making the choices in it. Please respond even if your character is not participating in this event as the choice made effects the game world/all players.
๐Ÿœ™ First Blood April 26th
In the late afternoon a challenge is made over the courier by Captain Lykos challenging the 'King' to come and properly fight him for control of the Defenders the way the old orc custom the Defenders were built on demands. In the message, he calls Koroc a coward and a thief, unfit for his role in the Defenders and unprepared to handle the even larger role he has claimed for himself. He accuses Koroc of not even trying to manage the werewolf curse he and Lykos share and says he may be to blame for Koroc's affliction, but Koroc's reckless endangerment of the city is to blame for the rise in werewolf attacks on the city. Lykos sets the battleground as King Ardis' camp outside of the city, a neutral ground away from the citizens who could get hurt in the crossfire.

An enraged, Koroc takes a large group of his Defenders' newest forces out of the city to lead an attack on the former Captain and the invading King Ardis supporting him only to find the camp deserted of anyone but Lykos. The discussion between Lykos and Koroc appears publically on the couriers within the city, and everyone with a courier is treated to the impromptu visual of their meeting and the fight that follows it. Lykos gets Koroc to admit to working with the cult and imprisoning and using werewolves to attack the city, as well as implicating both himself and Koroc as werewolves as well before the feed ends, and the abrupt ending leaves the fate of the former captain uncertain.


LykosAliceLornaArdisKoroc
Cult Leader
๐Ÿœ™ Children of the Revolution April 26th-May ??
With clear evidence now out that Koroc and the Defenders are not only working with some form of undead in their ranks, but also that both Koroc and Lykos are werewolves, Koroc's allies, Lorna's rebels, the strange travelers, and King Ardis's soldiers are all spurred into action, bringing the fight for the City of the Free People to a final confrontation for power. The city splits, rallying behind different sides in the battle. The battle encompasses the city streets and spills out into the surrounding land to the South and West of the city.

The Defenders, their numbers padded with risen soldiers, hold the city. From within the rebels and the strange travelers fight the Defenders to force them out fo the city streets. Alice, Amy, and a small force of armed civilians and former revels focus on getting people out of the battle zones, teleporting people out where possible and defending them in an escape route out of the city with larger groups, while outside the city King Ardis and his knights storm the warcamp and put pressure on the Defenders, helping to clear a path out of the city.

As the fighting overtakes the city another terrible set of howls sounds from the West beyond the city, and a pair of creatures join the fray. The white one assaults the city with unbridled destructive rage while the red one seems fixated on the people, hunting like a starved beast without pausing to feast on its downed prey.

The beasts are unaffected by silver, wolfsbane, and other standard werewolf weaknesses and stand at around eleven feet tall, nearly twelve when straight-backed. They are closer to the size of a small swamp troll than an ordinary werewolf, their eyes glowing blue. The protrusions coming off of them are hardened bone and sharp enough to cause damage equivalent to spearheads or daggers if used to attack. Bites/Scratches from these creatures do not inflict any curses. They do not seem to fear anything but also appear to be mindlessly enraged.

At different times during the onslaught from the mutated wolves a large white wolf appears, drawing the monsters away from fleeing citizens and members of all sides of the struggle, outrunning and distracting the creatures.
๐Ÿœ™ The Song of Suffering April 28th-May ??
Two days later an unsettling prophetic orc threat from the not so distant past begins to ring true. The river that flows from the Northern mountains down through the City of the Free People begins to sing with ringing, echoing hums and runs red with a dark, thick liquid that looks like blood and smells like copper and rust. The touch of sound or liquid begins sending citizens into fits of raw, violent, amplified emotions. The fight for the city devolves into one of almost directionless, desperate violence and begins to lose what little point or meaning it had, spurred on by a madness that latches on to everyone within earshot or touch of the river and its endless ringing song.

People quickly begin to change in more than just mood. Paranoia, Fury, or Desperation overtake them, causing mental and physical changes that reflect the emotion. More than one reflection can overtake people and while the infected waters remain so do the symptoms.

ReflectionCause & Symptoms
โค› Paranoia Caused by exposure to the ringing song of suffering. The sound of the ringing roots out and pulls to the surface every negative, lingering, violent, uncertain, or angry thought the person has had toward or about others and amplifies it, transforming emotions over a simple comment or fleeting thought into defined certainty and righteous fury. Twisting even the clear-minded or pacifistic until they are willing to kill others to protect themselves or those they are defending. While under Paranoia's influence they are beset by an unquenchable thirst and hunger, but no other physical symptoms. The only way to 'cure' someone affected is to disable their hearing or relocate them far enough from the river that the ringing can no longer be heard.
โค› Fury Caused by any physical exposure to the water itself. Contact with the liquid causes a surge of wild, furious power that infects those it overtakes with a fury that is not their own. This fury is undirected and will cause the affected to lash out at anything near them, living or non-living. Once a target has been found they will not stop until that target is dead or completely destroyed. While under Fury's influence their skin begins to harden and grey starting at the hands and their strength, physically and magically, doubles. Fury can only be cleansed by fresh water or light magic.
โค› Desperation Caused by ingesting the water or prolonged exposure to the water. If submerged, the person will find their vision quickly adjusting to the water and if they open their eyes they will feel as if something is looking back at them from the depths, reaching out to them. Once they emerge from the water or cease drinking the water they will either see or feel the thick coating of red liquid that does not drip or move, clinging heavily to their skin or muscles. The liquid seeps into their skin or muscles and their eyes turn bloodshot and then solid red. While under Desperation's influence their eyes remain solid red and their movements become sluggish with erratic bursts of speed and wild strength. Until they are doused with fresh water or light magic they will be consumed by desperation and singularly focused on their last goal or thought as if letting go of it would kill them. Without direction or a goal to latch onto the desperation becomes a consuming need to stop the noise and fighting around them through any means possible.
๐Ÿœ™ Topโค› Navigation
exaomori: (๐Ÿ 33)

fighting the red wolf

[personal profile] exaomori 2019-05-01 02:08 am (UTC)(link)
You know what really sucks? Being prepared to fight werewolves but fighting towering wolf monsters who are conveniently not weak to silver or wolfsbane! This is great! Shura loves this so much!!

Swords and arrows don't do a thing to thing guy. A fly buzzing around was probably just as effective as any of weapons around here. So, however reluctantly, Shura forced to pull out the big guns the pistol Alice had given her. Has Shura practice with this? No, not really, but she's just confident enough to load the thing and shoot it from a close distance. And it works! Partially. That thing definitely is not dead, and now it's super angry and coming right for her!

Well, at least it's focusing on her and not the injured civilians trying to flee the area? But dodging this guy is about all Shura can do, and she's been at this fight for a while by now. She knows perfectly well that she won't be able to get another shot in like this, and she's being forced back. Great! This isn't how she wanted to die for the third time! She just had to hope someone else would come in quick to back her up.
kingsroads: (just sort of huffy and taken aback)

[personal profile] kingsroads 2019-05-01 03:12 am (UTC)(link)
i bless the rains down in city of the free peoples
Everything has gone to shit, people are turning violent, they're hurting each other, he knew he shouldn't have come back here, this is a mistake, he should just go right back to Didymos!

But people are hurt and Strange knows how to cure this. Fresh water helped cleanse that girl who fell in the water when they were in Einjar, it should help cleanse these people now. So despite every fiber of his being telling him otherwise, here he is, trying to help out people and possibly get hurt in the process. Unfortunately, he can't do anything about the river, but he can do something about all the others.

And Jonathan Strange, being Jonathan Strange, is going to try and help cure people in a big show-offy sort of way because he can't do anything subtle to save his life. So, he's standing near one of the busier parts of the town just making it rain. There's a small rainstorm covering about half a city block and Strange is just constantly murmuring under his breath, hands out in front of him, in order to keep the spell going, having the fresh water of the rain wash that blood red water off of anyone entering the area. Unfortunately, he also looks like he's about to pass out: manipulating the weather like this is harder than expected.

Little help, guys?

wolf fight. closed to Rey, potential for violence & character death
Strange has unfortunately locked himself into a stalemate with this wolf. He went into this thinking it was a werewolf! It looked like a werewolf! But the silver didn't do a thing except make the wolf charge at Strange, catching his arm and slicing it open with one of those bone-like protrusions.

What started off as him trying to capture the wolf has turned into a cycle of sorts: Strange bringing forth rocks and earth to try and pin it down, the wolf using it's massive strength to toss off the rocks and earth, Bell nipping at it's heels and trying to disable the wolf that way, Strange bringing forth more rocks and earth, etc. It's a stalemate for the moment but Strange knows his magic can't last forever.

"I could use assistance!" he calls out, trying desperately to hide his terror as the cycle continues. That ringing sound seems to grow louder in Strange's mind as his hesitation slowly shifts to paranoia. Maybe he should kill this thing instead. It would be better, wouldn't it? After all, this thing wants to kill him, he should just kill it first.
Edited 2019-05-01 03:13 (UTC)
aceso: (042)

[personal profile] aceso 2019-05-01 03:39 am (UTC)(link)
{ children of the revolution }
Not this again. It seems every time Christine is hoping for peace and quiet, what she gets instead is an all out battle. Though she's been supporting King Ardis these last few weeks by tending to his soldiers and the farmers outside the city at his request, she really doesn't see him being the leader the city needs. Perhaps he's tired of co-ruling Didymos with his sister, perhaps he really does have the city's best interests at heart, but Christine believes Lykos knows what this city needs in the end, whether it's himself in charge or not.

And so Christine can be found first in the back line of Ardis' forces, healing them when she can, using defensive spells to protect when she sees an opportunity. Later she veers more towards where the rebels are fighting within the city as well. All the while, her actions are shown to mainly be defensive. Ice walls to block enemies from winded rebels, gusts of wind to push the Defenders back, and always as much healing as she can spare before she's sapped of strength and has to fall back to rest. When the two great wolves arrive, she sends Azoth flying above while she hides in an alley so she can look through Azoth's eyes and get a better look at the wolves. They're different, certainly, but they must have weaknesses too.

And what she learns is strange. Azoth follows the white wolf, and this one is ripping up the streets themselves, hardly attacking people unless they stand in its way. It runs full on into building walls, shaking its head before moving back to rip up the streets. Christine can't tell why it's doing this, or if running into buildings is something it's meaning to do. If it's a cursed creature, perhaps there's a person inside trying to knock themselves out? It's hard to say, but once there's an opening, she calls Azoth back to her and runs from the alley, reaching for the nearest person.

"Are you seeing what that white wolf is doing?"
redwhaling: icon: <user name=dragonshoard> (002; i never had to compromise)

[personal profile] redwhaling 2019-05-02 05:21 am (UTC)(link)
i. song of suffering, open [cw: blood, death, and violence]

Between the clashing armies and the river running red, the past few days have been getting under Billie's skin. She can feel it, the humming song from the water following her everywhere she goes. It's easier, further away, but there's always a reason to go back again. The first day or two, she observes, for the most part. She intervenes where it seems reasonable but she's no hero.

The longer it goes, though, the longer it goes... The longer it goes on, the less she feels like retreating from near the river. Why would she? Where would she go? There's too much to do, enemies at every corner, and she already knows โ€” a thought that plagues her endlessly, a conversation replaying itself again and again in her head โ€” that Daud's too much of a coward to take advantage of the chaos. Whether that's true or not stopped mattering when she found the first Defender straying from the rest storming through the city. She left him for dead and moved on to the next one, and then the next one after that.

It's in the middle of doing just that, kicking one more dead man off of her sword and to the blood-spattered street, that she can be found. She raises that same weapon immediately, turning as if expecting to continue the fight... but no, whoever finds her isn't a Defender or one of Koroc's risen army. So, she holds, still poised to attack, expression hidden from behind a now-bloodied mask.

"Why are you out here?" Even muffled, her voice sounds sharp, irritated, like she suspects the worst answer. "It's dangerous."

Well, obviously.

ii. a beastly end, closed to Shura [cw: also blood, death, and violence]

And when the song went on long enough, Billie Lurk couldn't help but vanish into it. She never returned to the house, never to the smithy. Courier calls begun going unanswered, ignored. What she did do, though, was leave a trail of carnage behind her. Hoping someone would find it, someone very particular. Whether it was a cry for help or a mockery of their previous life, even she won't be able to recall in the end. What began as a hunt for Koroc's people bled out into an excuse to pick off the worst the city had to offer, from gang members to corrupt clerks to shady dealers who sell poison as medicine. She hadn't been in the City long. That doesn't mean she didn't already have a list, if only in her head, of what the Defenders had left ignored in their rush towards power.

It started out cleaner, the deaths, but the longer it went on, the sloppier the kills, messier, until it's obvious what had been a human putting someone to the sword has become a beast. That's the easy thing to forget about shiftlings, isn't it? It's still a curse. It doesn't lay as heavily as a real were-creature but it isn't all cats and dogs and baby deer, either. Get them mad enough and any will take your hand off and, with Billie, the anger that's built up could only ever boil over into this. A monster, hunting through the night, smaller than a werewolf. Quicker than one, too. Looking for something, something specific, but the hum from the water and the bottomless hunger it stirs is distracting. She can't focus enough to remember what it even was.

It's the latter that's put a stop to her rampage, for now, if only to tear into her latest victim. Some other madman, one who must have touched the river water. The rat โ€” human-sized, human-shaped enough to, perhaps, pass as beastfolk, if one squinted โ€” has to pick around skin hardened like stone. Blood hides easily against black fur, but not on her teeth, not on her claws. That's what Shura will find at the end of this trail, in a dark house already abandoned days ago by people with the sense to leave the very moment the world began to sing.

iii. or wildcard, if you want to hit her up before, uh, all of this mess
Edited 2019-05-02 05:22 (UTC)
forswore: (none like her)

Daud | OTA

[personal profile] forswore 2019-05-08 04:43 am (UTC)(link)
Sounds of fighting was what had drawn Daud's attention, in the end, distant and foreboding. A peek through Mercy's eyes, scanning the ground below for trouble as she usually was these days, revealed a world slowly starting to go mad. Mercy starts to dip closer to the river for a better look at the red running through it, but she veers away the moment she starts to hear the ringing. She remembers Einjar.

And so does Daud. He acts swiftly, of course, letting Billie know through the courier what he thinks is happening, telling the leaders of the Free City -- the ones he thought wouldn't run it into the ground, anyway -- a warning as well. After that, it was on to helping Alice and the rebels shuffle people away from the city, all while he racked his brains on what to do next. Something must have happened in Einjar, for this corruption to have traveled all this way, and he has a damn good idea of who might be behind it. But for what purpose? Even the kidnappings had ended up serving the purpose of trying to control a dragon, in the end. But if the curse in Einjar was dragon-laid ... was this an attempt to satiate the bottomless hunger of the spirit that had caused it?

Too many questions, and not enough answers. Mercy stays far above the waters and keeps an eye on the chaos while Daud wades through the worst of the fights to cut down risen Defenders and help teleport angry individuals to safety, though not without incurring a bruise or worse in the process. As it turns out, people who are trying to kill each other are sorely vexed when they're interrupted.

After the third red-eyed individual that tries to stick a knife in Daud's ribs, he stops using his hands and resorts to using magic to grab them, hold them, and dunk them into the nearest bit of clean water -- whether that's a horse trough or a bucket.

There's plenty of opportunity to spot the half-masked tiefling flitting through the madness, occasionally blinking in and out of sight as his cloak helps him fade from view -- or maybe you're one of those he so rudely interrupts.