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Usir Mods ([personal profile] usirmods) wrote in [community profile] usir2019-03-08 08:39 pm
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March Event Log B: Einjar Excursion

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đźś™ Mod Note
The Einjar Excursion's resolution is dependent on the choice of players who are participating in it. After you have read through this post, if your character is going to be part of the Einjar Excursion, please respond to This Comment as soon as possible with the choice that best matches the one your character would choose. The resolution is not dependent solely on players choosing one side over the other, but also on the actions they choose to take.
đźś™ Preparation March 8th
Einjar's population is small in modern times, but the people who remain in the vast cavern city to maintain and protect it are usually in constant contact with Preciposte via falcon. None of the falcons Preciposte has sent to Einjar have made it back in months. The round trip to Einjar and back will take at least 8 days in total and no one is certain what they will find there or if they will even be able to get through the massive, heavily warded doors that can only be opened from within. But if something has happened to the people of Einjar, the threat needs to be discovered before it progresses to Preciposte and Krimnos.

It is sure to be a harrowing adventure for those willing to brave the treacherous cliffs to reach Einjar but the kobolds and dwarves residing there might be harboring even more secrets than anyone expected.

The excursion organizers recruit a company of Knights from Krimnos, as well as a variety of volunteers to fulfill multiple roles on the journey. Supplies are gathered and divided out among the large company before the journey starts out on foot, and three densely wooled llamas are loaded up with the spare supplies. The excursion team consists of*:
⤛16 Knights of Krimnos, kitted out in their full armor and well-armed. Eight of the Knights travel at the back of the line while the other eight travel near the front. Twelve elves, three dwarves and a young snow leopard beastwoman.
⤛6 Preciposte residents (3 tieflings and 3 dwarves) who are acting as guides and trackers for the mountain paths and Einjar respectively.
⤛Healer & Cook: Christine
⤛Hunters & Trackers: Katsa, Lauralae, & Robin
⤛Survivalists & Scouts: Katsa, Trevor, Jon, Lauralae, Majima, Strange, Allen, Nike, Daud, & Robin
⤛Guards & Defenders: Alucard, Katsa, Trevor, Jon, Majima, Allen, Daud, & Robin
⤛Stealth: Alucard, Majima, & Lauralae
⤛Linguists: Daenerys, Nike, Robin, & Tony
⤛Wards & Trap Removal: Christine & Strange
⤛Animal Specialist: Daenerys & Lauralae
*Other player characters can still be added to the team, multiple roles both listed and unlisted are filled by multiple characters.
đźś™ A Journey's Beginning March 9th-12th
The trek through treacherous mountain paths is a dangerous and difficult one. The high altitude and freezing temperatures require the company to make frequent stops to rest their lungs and the llamas. Camp is made each night in five shared tents. The Knights split up between two tents, the Preciposte citizens in a third, and the excursion team split among the fourth and fifth tents. Meals of hot stew and stuffed breads are shared around several small magical fires before everyone hits their bedrolls for a rest. Night watches are broken into four rotating shifts so no one is out in the night cold for longer than 2 hours.

The night of the 11th the company makes camp atop the impressive ruins of the ancient temple of the mountain giants. The sheer scale of these ruins is humbling and daunting. Scorch marks from dragon fire still mar some of the marble and stone pillars. The descent down the mountain has brought the company to a lower altitude and the ruins themselves are devoid of snow or ice, almost warm under the midday sun.

The height is still dizzying and the land is a little more open than is comfortable. The company will have to fend off and defend the camp from cliff hawks, a tribe of porcupine-like carnivorous cave spindles, and a colony of six-foot-tall venomous cave spiders that make the ruins their home, all to get past the ruins to the massive stone and metal doors that bar the entrance to Einjar.
đźś™ Friends in High Places March 12th
During their journey through the ruins, the company is ambushed multiple times. One elvish knight is lost to a cave spindle attack, one of the Preciposte tieflings and one of the llamas are carried off by cliff hawks, a Preciposte dwarf loses his footing on some unstable rocks and disappears off the edge of a cliff with the second llama, and another elf knight is severely injured during a cave spider ambush. With only one llama and two tents left and night quickly approaching things begin to look bad for the company and only get worse once the sun sets. A pack of dire wolves appears from within the ruins, distant howls making their numbers impossible to guess but making it quickly evident the company is surrounded by predators still out of sight. As the oversized pack of dire wolves closes in to attack, a family of kobolds armed with slings and small hammer axes appears from the cliffs above. Their ruckus of calls and the metal-banging noise of their hammer axes against their shields drive back the hunting pack.

The kobold family scampers down from the caverns above the ruins and joins the excursion company, inviting them back to the warmth of their cavern home, breaking bread with them and sharing a friendly conversation. One member of the family is a strange sight among the short kobolds, towering above his siblings, but the entire family seems to be cheerfully good-natured and happy to share what is theirs with the excursion company. They don't know anything about the recent silence from Einjar, but they offer to lead the company along a safer path to Einjar's doors in the morning.

The knights seem uneasy in the cavern, keeping to themselves and discussing maps with one of the regularly sized kobolds. When questioned by one of the elf knights on what exactly he is, the taller kobold gives the company a confused look.

"Isn't it obvious?" He asks, head turning almost vertical with a wide, toothy smile and a confused expression. He clasps a hand on his four-foot-tall brother's shoulder, towering above the smaller creature by a full three feet and thinking nothing of it. "I'm a kobold of course." And were it not for the genuine pride on his tongue it would seem a bold-faced lie even to a half-blind dwarf.
đźś™ The Doors to Einjar March 13th/14th
The next morning the kobolds press on through the mountain path leading the company of strangers after them with cheerful conversation and horribly off-key dwarvish mining songs. Several of the knights fall behind exchanging hushed whispers between them. Conversation around the campfire that night is tense and muted by all but the cheerful family of kobolds passing around mushroom and egg drop soup and a savory mushroom grog with a powerful, fiery kick. Distant animal sounds are heard throughout the night, along with occasional roars of a larger beast, but nothing attacks the company.

The taller Kobold's name is learned to be Monty, and he explains that their family hasn't lived in or even been to Einjar since shortly before the war due to a distaste for the rising demand for crafting armor and weapons and a disagreement with the dwarves that ruled over the city. They consider themselves artisans and jewelcrafters rather than smithies and call themselves 'people of the wild mountains'.

At dawn, the company realizes the doors to Einjar are within sight, and less than an hour's distance away. However, It is discovered that sometime during the night the remaining dwarves from both Krimnos and Preciposte have disappeared.
đźś™ Open Sesame March 14th
The doors to Einjar are behemoths of metal and stone, built to keep dragons out of the massive mountain cavern city. A river runs at a high force out from beneath the stone doors in two channels, roaring over the cliff in a waterfall not far from there. Stone bridges cross the rushing rivers on either side of the path to the doors, eroded but sturdy. The doors can't be open by force and are covered in ancient dwarvish runes. The dwarves who built Einjar preferred working with their hands and tools over magic, and the Gates to Einjar were no exception. Usually opened from within, they remain silently shut to the excursion company.

A large circular depression in the door matches up to a pieced together symbol on the ground before it. Heavy pieces of a solid iron shield broken into seven segments sit in a depression on the path before it. Each is the same size and shape and can be slotted into any of the seven slots on the door.


The segments are labelled with the dwarvish runes for Earth, Fire, Air, Water, Birth, Sanctuary, and Death. To either side of the large door are two armored dwarf statues. The one on the left is a female dwarf standing on a carved rocky platform, wearing a winged helm and carrying a shield in her right hand. The statue on the right is a male dwarf holding a blacksmith's hammer and an axe in either hand, the platform beneath him is worn away by the rushing river. The runes around the depression in the doors reads down from top to bottom:

Within
Cycle
Horizon
Beneath
Below the depression is the symbol for "Pair".
đźś™ Einjar's Halls March 14th/15th
Once the puzzle is solved the doors open to reveal the empty, silent city of Einjar. The great bellows and roaring furnaces are silent and cold and the halls are empty. No bodies, no sound, and no living souls. Food is left untouched and cold on tables, weapons half forged remain on anvils or partially melted into cold furnaces. Everything is left as if abandoned in the midst of a day of work.

Deeper in the caverns beyond Einjar's main city buildings, kobold mining tools are scattered about and carts partially filled with raw minerals and gems are overturned, footsteps disappearing unexplainably mid path. An open cavern recently blasted open sits in the deepest point of the mine and within it is a bizarre scene. Dust and lime covered life-sized statues depict a battle between much smaller dragons and very short dwarves with many of the faces carved into expressions of deep rage. At the center is a deep, black pool of water, devoid of reflection or ripples. Around it are the bodies of the missing dwarves that had disappeared from the excursion company earlier in the trip.

The depth of the pool can't be measured with sword or stick, and an uneasy sensation overcomes everyone within the excavated room. The beastwoman knight touches the liquid, attempting to examine it, and in that moment a low, ringing sound builds in the room. Chaos breaks out as the elves and the kobold family that unwillingly escorted the company into Einjar burst into a full-scale violent assault on one another, the origin of the sudden fight impossible to determine.

The water stills from the rippling touch several minutes later and the fight is broken up, but with both parties convinced the other side started the fight. The elves claim the kobolds know more than they are saying, and the kobold family insists they have never set foot inside of Einjar. The arguments escalate until one of the knights accuses them of harboring a dragonborn, pointing to Monty. They say that Monty needs to be taken back to Krimnos for questioning, to which the kobolds bare their teeth and threaten that Monty will only be leaving with them over the entire family's dead bodies.

Whatever decision is made, the overall agreement is that they need to leave Einjar and return to Krimnos with their findings before anything else happens.
đźś™ Journey Back March 16th-19th/20th
Following the discoveries within Einjar's halls and some free exploration by the excursion company, everything is divvied up between the survivors and the trek back to preciposte begins. The trip back is tense and uneasy with larger night watch groups and tighter rations. Hunting is necessary to feed the company, and new tents are made from fabrics taken from within Einjar.
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dorzalta: (pic#11766592)

[personal profile] dorzalta 2019-03-24 12:12 am (UTC)(link)
Seems like it hasn't been enough, lately, she thinks, sour. It's one thing to fail, but this feels like yet another on top of a bleeding, unhealed wound from the pit.

Irriella chuffs at her over their mental link, taking that as her invitation to make her way over to the scene.

She's not paying Ghost attention, still looking over the ledge and studying the llama. The longer she watches, the more pinched her brows become.

"I'd have caught you," she says, looking over to him. "The city must have something we can use."
northerndragon: just blood, and everyone else on the field is either a friend or meat (then i'm just a sword)

[personal profile] northerndragon 2019-03-24 12:31 am (UTC)(link)
But he thinks that catching him might have tired her, and still, he knows that being tired in the mountains would have been better than watching him die.

Ghost gets his teeth around a wing of one of the dead hawks and begins to drag it towards less risky ground, and after a look around, Jon sheaths his sword.

“If we get to the city.” He thinks of the spider that had been on him last night, its mandibles waving in his face until he'd stabbed up into the heart of it. “If not... use the courier as soon as you can, and go to Gilly’s inn. That’s what I’ll do.”
dorzalta: (pic#11766565)

[personal profile] dorzalta 2019-03-24 04:59 pm (UTC)(link)
There are far more things she'd rather do, injuries she would face, than watch him die.

If she were with her khalasar, someone would already be cleaning the meat and preparing to either cure it or roast it. Ghost's eagerness to devour one of the birds reminds her that they should make use of the meat they'd just obtained. At least the birds would be put to better use, then.

Silly to wear a white, fur coat made of the rabbits Jon mostly caught.

Always worrying, Irriella thinks, rubbing herself up against Jon's boot like a cat. Lord father is silly.

She hums in agreement.

"Gilly's inn. But we're not going to get separated." This time. Her look is stern, as much a promise as she can make. Then she gestures to the second corpse. "We should clean it."
northerndragon: and now my watch begins (night gathers)

[personal profile] northerndragon 2019-03-24 09:53 pm (UTC)(link)
He’d sold the meat of the rabbits and had their furs prepared into a coat for her, but he’s not so sure about the meat of a big hawk: all the flying makes their meat tough, tougher than salt beef.

“Might be that we should let the beasts eat it, everyone’s companions.” A beat passes, and he adds, in response to the stern look, “I can’t help worrying. I know you’re strong, I like your strength, but — “

Even if he wouldn’t want her to be any other way, everyone dies. Even they are mortal, even if they can return. He looks troubled, his brow furrowed and the corners of his mouth threatening to turn down.
dorzalta: (pic#11766454)

[personal profile] dorzalta 2019-03-25 12:23 am (UTC)(link)
That softens her straight away. She'd been eyeing the hawk again after giving him that look; now the bird's forgotten. But, he says, cutting himself off. But, but, but.

She steps closer, into his space, reaching up to curl gloved fingers around the nape of his neck.

If it has to happen, if she's bound to die, she'd rather he be the last thing she sees. That first death had been terribly lonely and frightening. The second was equally as frightening, more because she thought that was the end--again--and couldn't do anything for him. There had been so much of the pit to scale, still, and he'd been left alone with an egg he'd never asked for.

"It's not like your strength," she says instead.
northerndragon: technically they're boots. king boots. (the keyword is on my shoes)

[personal profile] northerndragon 2019-03-25 12:34 am (UTC)(link)
The look he gives her as she wraps her arm around his neck and curls her fingers against the base of his skull is warm, helpless, and mildly reproachful.

“I’ve been fighting since I could walk. I’ve seen men die, one after another. I didn’t want — I know what we are, but failing you, watching you die, watching someone hurt you — it was hard, Dany.”
dorzalta: (Even while we sleep)

[personal profile] dorzalta 2019-03-25 12:44 am (UTC)(link)
"You didn't fail me." Her tone is soft, her look is soft enough, but there's a steeliness to her eyes. Her other hand is on his cheek, holding him in place as if she expects him to look away. "You did not fail."

When she sighs, it's a sharp puff of breath. Her nostrils are flared, gaze flicking downward. There's no one to spew words at, though, and agitation never pairs well in these instances, especially with helplessness. And she feels helpless when he tells her this.

How does she fix it?

"You protected me. You always do. Even here and now you're doing it." Even before, when he'd charged on to what likely was his death. He'd done it to protect her in a great many ways. Helpless, helpless, oh so helpless. It's like a mocking mantra as she grasps for the right thing to say, anything to offer him even a sliver of comfort. "I'd never leave you if I could."
northerndragon: from fanart by ertacaltinoz on deviantart (the winds of winter)

[personal profile] northerndragon 2019-03-25 11:50 pm (UTC)(link)
“I tried. You know I’ll always try.”

A world they can live in happily is a world that most people can live in happily, so what’s good for them is likely to be good for a great many others. But he did fail her; it’s only that there’s no sense in arguing with her about it, and not trying at all would be worse than failing. Her being what she is, it keeps him trying. The things that make him love her, her daring, her care for others, are things that make him fear for her; he’s the more capable fighter. But he knows that she loves the same things in him.

He nods slowly in acquiescence, then bends his head to press his forehead against hers. “And if we’re pulled apart, we find each other again as soon as we may. That’s all we can do.”
Edited 2019-03-25 23:55 (UTC)
dorzalta: (Default)

[personal profile] dorzalta 2019-03-27 05:20 pm (UTC)(link)
There's a slight tremble to her, like some quiet reverberation from the excitement of battle, and then this. Except there's nothing exciting about the talk of death, and she's far more unhappy than she lets on.

He's stubborn like she is, digging in his heels at the right timing, and though he acts as if he accepts what she tries to reassure him, it's likely he doesn't wholly believe it.

It's too bad giving someone a good thump doesn't help one's case. Instead, she leans into him, pressing her forehead against his, closing her eyes for a brief moment.

"Gilly's inn," she repeats, a whisper. Looking up at him again. "If it's not on the shores, or wherever we may end up, we'll meet at the inn."