WithInn [Didymos. It shall be Didymos until the airships to Krimnos run again and Alucard can return home. The decision was a simple one to make in the end, the threat of the Long Night requiring him to make a decision but now. There was enough coin on his person to ensure a room at The Tree Inn for the whole of the event.
For inns, it seems that the agreed upon thing is that it is safer to gather in whatever common area is provided, the fire constantly tended to. Not that there are many people there - homes are safer, be they those of family or those of friends. Travel is arranged to avoid this specific situation.
But when you're no longer dead and home is still far away, then camping out in the common room in an inn is what you have to make do with. So Alucard does, sitting near the edges of those souls gathered, his great white wolf curled up on his lap. Every so often, he nudges her.]
Move. My legs are falling asleep.
For Want of a Flame [Going outside is a five person event when firewood begins to run low on the third day. There is an expectation that all guests shall do this work eventually, and Alucard offers if only to give himself something to do. There are offered gloves and scarves to add onto his already warm coat (it was an expense, but a well timed one it seems.) And he along with one other shall carry the wood back in, rather than hold a torch.
Bitter cold shocks his system within a second of being outside. It's horrifying. It's a great motivator, because he moves through the cold winter air with as much speed as he can muster. (Ellis is at the door, watching all of this, whining.) The noises just beyond the flames, they're bonechilling.
And beyond that, there are footsteps approaching. The speed is too fast.]
Someone determine if that's friend or we need to go inside!
[He snaps it too quickly. Too wildly. He doesn't care.]
alucard, Didymos for in-person action
[Didymos. It shall be Didymos until the airships to Krimnos run again and Alucard can return home. The decision was a simple one to make in the end, the threat of the Long Night requiring him to make a decision but now. There was enough coin on his person to ensure a room at The Tree Inn for the whole of the event.
For inns, it seems that the agreed upon thing is that it is safer to gather in whatever common area is provided, the fire constantly tended to. Not that there are many people there - homes are safer, be they those of family or those of friends. Travel is arranged to avoid this specific situation.
But when you're no longer dead and home is still far away, then camping out in the common room in an inn is what you have to make do with. So Alucard does, sitting near the edges of those souls gathered, his great white wolf curled up on his lap. Every so often, he nudges her.]
Move. My legs are falling asleep.
For Want of a Flame
[Going outside is a five person event when firewood begins to run low on the third day. There is an expectation that all guests shall do this work eventually, and Alucard offers if only to give himself something to do. There are offered gloves and scarves to add onto his already warm coat (it was an expense, but a well timed one it seems.) And he along with one other shall carry the wood back in, rather than hold a torch.
Bitter cold shocks his system within a second of being outside. It's horrifying. It's a great motivator, because he moves through the cold winter air with as much speed as he can muster. (Ellis is at the door, watching all of this, whining.) The noises just beyond the flames, they're bonechilling.
And beyond that, there are footsteps approaching. The speed is too fast.]
Someone determine if that's friend or we need to go inside!
[He snaps it too quickly. Too wildly. He doesn't care.]
Wildcard
[You know the deal.